Pei Qian did not give the two of them much time to react and continued.
“I only have three requirements for this game.”
“First, I hope that this game can have a sufficient plot mode and not just be a player. For battle, our games must have depth and content! "
"Secondly, we must take care of the experience of novice players to the greatest extent and make the game as simple as possible!"
"Third, we are going to make an epic weapon. The price of the weapon is... 888 yuan permanently. You can see how much it will cost for a limited-time experience."
Everyone fell into a state of collective confusion.
Pei Qian smiled inwardly.
It’s that easy to screw up a game!
Pei Qian had thought about making an FPS game early on.
Asking a team with absolutely no experience to make an FPS game from the beginning is a sinkhole in itself.
Because FPS games are different from other game types, the requirements for hand feel are too high!
There is a mature FPS game in this world, namely "Counter-Terrorism Plan", which can almost be said to have achieved 100% hand feel.
Even if there is another game on the market that reaches 99 points, it will still be a hit!
Because the difference is only 1 point, it will be infinitely magnified in the feelings of hardcore FPS players!
Who wants to play a poor imitation when there is "Counter Terrorism"?
This is completely different from mobile card games and MMORPGs, because both of them are heavily packaged games. Once the packaging is changed, the other games are pretty much the same. Even if there are some flaws, they can still be regarded as the same game. New games.
But in FPS games, a 1-point difference in feel is a 1-point difference, which is difficult to make up for!
To crash the "Anti-Terrorism Plan" is a kind of suicide in itself.
And these three requirements of Pei Qian are even more heart-breaking!
A sufficient amount of story mode seems good, but in fact it is far beyond the capabilities of this team.
The story mode is a typical high investment and low output. The final result is likely to be thankless, causing project members to spend a lot of time and energy, but in the end the players simply don’t buy it!
With the same development time and manpower, if more investment is made in the plot mode, other aspects of the game will inevitably be affected.
Taking care of the novice experience and making the game as simple as possible will inevitably cause dissatisfaction among core players, and FPS is a game type that favors hardcore players!
The most critical point is the third point.
Krypton gold weapons!
This is what Pei Qian thought of after learning the lessons from the previous "Ghost General".
In the previous version of "Crossfire", it was able to overtake in corners even though it felt worse than Counter-Strike.
There is no "Cross Fire" in this world, or even similar games.
As for why?
Pei Qian feels that this is because the game environment in this world has no room for survival similar to games!
On the surface, what Pei Qian is doing is similar to "Cross Fire", which is to significantly raise the game's krypton gold threshold, but the effect will be completely different, because of the environment Completely different!
In the previous life of 2009, free games were the dominant game, and gold-based games were commonplace.
But in today’s world, the mainstream is buyout payment and point card payment. If a mobile game like “Q Meng Three Kingdoms” has a krypton gold ceiling of 1,000 yuan, players will be crazy about it.
Pei Qian made a huge mistake when making "Ghost General", which was to make the game too conscientious, so that it aroused strong favor among the players and created a character that Pei Qian had absolutely no desire for. Expected word of mouth!
In a sense, Pei Qian is also the "initiator", selling goods that could have been sold at a higher price at a lower price...
Of course, what will happen to this matter? Pei Qian doesn't need to worry about the chain reaction for the time being. He only needs to worry about how to compensate for the next game.
It may be a good idea to make money more heavily and ruin the reputation!
Think about it.
An FPS game that doesn’t feel as good as "Counter-Terrorism Plan". The quality is mediocre. It spent a lot of resources to create a useless story mode. And then the guns in it can’t be used casually. Each one is too expensive to sell. ...
There is no advantage at all.
Nothing to say, absolutely cool!
Now Pei Qian just made a proposition composition, threw the three restrictions directly to Huang Sibo and Bao Xu, and asked them to do it according to this standard.
As long as these three conditions are met, you can make whatever you want, Pei Qian will never care!
Under the premise that the entire project team has no experience in FPS game production, it would be great if this game could be barely made and passed the review. How about making money? Absolutely impossible!
Sure enough, after listening to Pei Qian's three requests, Huang Sibo and Bao Xu fell into deep thought.
Huang Sibo was shocked by the degree of freedom and difficulty.
I thought that Mr. Pei, as a producer with rich experience, would plan and guide the game design in every detail, but in the end, he just pointed in a general direction and became the shopkeeper!
A PFS game with a story mode, friendly to novices, and a very high gold ceiling...
It is very difficult!
However, Huang Sibo couldn't just say that he couldn't do it. He had just decided before the meeting that he wanted to mess with Mr. Pei, so he couldn't just give up.
The greater the difficulty, the harder you have to work!
Otherwise, how can we deserve Mr. Pei’s generous treatment and trust?
As for Bao Xu, he doesn’t have as many psychological activities as Huang Sibo.
He was just constantly recalling his experiences playing the PFS game, thinking about how to round it out.Complete the tasks assigned by Pei Qian.
"Is there any problem?" Pei Qian asked.
As soon as Huang Sibo opened his mouth to speak, Pei Qian nodded immediately: "No one has any objections, that's good."
Several people swallowed back their words. .
You didn’t give us a chance to speak either!
Pei Qian looked around at everyone.
"Then, give the design team a week to come up with a design draft. Bao Xu, you are responsible for the creativity and general direction. Huang Sibo, you will organize the design team to hold meetings, refine the plan, and assign tasks."
p>"Ma Yang, your main purpose now is to learn more from others and help as much as you can."
"If you have any problems, please inform me in time, especially money problems. Don't fail to do so." Sorry."
"The meeting is over!"
Pei Qian felt relaxed after the meeting.
So this is what it feels like to be the boss?
Throwing all the work out and leaving it to your subordinates, without having to worry about anything, is it such a great feeling?
Of course, even if the average boss becomes a hands-off shopkeeper, he will inevitably ask questions here and there to understand the progress of the work.
But if Pei Qian throws his hands away, he really throws his hands away, and he will never ask any more questions!
He doesn’t care whether the quality is good or bad!
Of course, several key progress nodes still have to be slightly delayed.
For example, when will the design draft be released, when will the first version of the demo be released, when will it be submitted for review, etc.
It doesn’t matter if the game is bad, but it must be able to pass the review, and the work cannot be in vain, otherwise the system will determine the violation.
Pei Qian’s goal is to allow his group of people to toss around and spend money while ensuring that the game can be completed smoothly!