It seems that Lin Wan's offer to help him get a fire unicorn was actually quite a preferential treatment?
After all, the market price of Fire Qilin is 888...
But Chen Sha quickly shook his head and dismissed this ridiculous idea from his mind.
What’s 888’s Fire Unicorn? It’s just a bunch of code in the game. How could anyone really spend money to buy it?
If no one buys it, wouldn’t the Fire Qilin be worthless?
Well, as long as everyone doesn't buy Fire Qilin, isn't this a fair game...
Chen Sha really can't figure out the context of this game. I’ve seen FPS games like “Counter-Terrorism Plan” that don’t have any in-app purchases and only sell sales, and I’ve also seen FPS games like “Bullet Trace” that are free but have various levels of in-app purchases, and each level has krypton gold.
The only thing I have never seen is "Sea Fortress".
Curiosity drove Chen Sha to exit the mall and continue to check out other modes of the game.
"There are many new ways to play in the battle mode, ghost mode, biochemical mode? I haven't seen it before."
"Holy shit, why is there a story mode??"
When he saw the ghost mode and biochemical mode, Chen Sha was a little surprised, but not too surprised.
After all, it is a battle-type FPS game, and it is not novel to make some gameplay innovations.
But after seeing the plot mode, Chen Sha was shocked.
Because neither "Counter-Terrorism Plan" nor other domestic manufacturers of FPS games have produced story modes!
Making plots in FPS games is a very thankless task, and domestic manufacturers basically cannot handle it!
Some foreign masterpieces do have plots, but those masterpieces often require huge investments and are not the same concept as ordinary FPS games!
Tianhuo Studio has been polishing "Bullet Marks" for so long, striving to achieve perfection in all aspects, but it has not added a plot mode.
Because Zhou Muyan felt that, firstly, it was unnecessary and secondly, he had no confidence!
Even Skyfire Studio's "Bullet Marks" didn't dare to have a plot mode, but this little-known "Sea Fortress" did it?
This aroused Chen Sha's interest.
He did not close the game immediately as he expected, but decided to play the story mode casually.
And be prepared to be bored and fed shit.
……
……
Enter story mode.
Black screen.
A slightly long black screen.
Chen Sha almost thought there was a bug in the game, but soon, a sound came from his headphones.
"Already dead?"
"I don't know, maybe there is still one breath left. However, if you are infected with the G virus, you will die."
"Just Throw it here."
The voice is in authentic English., fortunately there are subtitles on the black screen.
In the darkness, the screen seemed to shake, which meant that the semi-conscious protagonist was thrown down.
Then, the footsteps gradually faded away.
The screen is still dark, but there seems to be a little bit of misty light, just like the field of vision that ordinary people get when they close their eyes during the day - the light passes through the eyelids and is perceived by the eyes.
More sounds sounded from Chen Sha's headphones.
There were heavy breathing and low moans, which were probably coming from the protagonist;
There were rustling sounds, as if something was crawling or staggering around;
There was a vague sound coming from the throat, like pulling a broken bellows full of holes - it was a standard zombie growl, but it took a long time to hear it from a distant place. Come on.
Soon, two arcs appear on the screen, with a blur of vision appearing between them - an effect that mimics the protagonist's efforts to open his eyes.
After blinking several times, the protagonist's vision returned to normal, and Chen Sha also saw a clear game screen.
The first thing that catches the eye is a hand, a pale, dead hand with exposed veins!
Both the protagonist and Chen Sha were shocked.
The protagonist struggled to get up, but then he saw an even more terrifying scene. The place where he lay was not a soft bed, but a mountain of corpses!
The death conditions of these corpses are different, some are bloody and horrific, enough to make people vomit out their last night's meal;
And some are relatively complete, and even invisible. The external injuries are just pale skin and exposed veins;
Some have begun to rot, or have grown weird flesh and blood tissue, and have undergone horrific mutations!
A large amount of blood has dried and solidified, and these corpses seem to have been entangled together and can no longer be separated.
And the protagonist is about to become one of them!
The protagonist is on the edge of the pile of corpses. Obviously the person who brought him here did not want to go deep here, so he just threw him away and ended the matter hastily.
After a period of spinning, the protagonist rolled down from the pile of corpses to the ground. After breathing for a while, he regained some strength and finally managed to stand up.
At this time, Chen Sha found that he had gained control of the protagonist, and at the same time, he also gained the freedom to move his perspective and walk.
A fairly simple prompt message appears on the screen. You can move the mouse to look around, and use the AWSD keys to move forward, left, and right.
These are the basic operations of FPS games, but considering that it may be the first time for some people to play this type of game, "Sea Fortress" still carefully provides guidance, which is completely in line with foreign players. On par with 3A masterpieces.
From the first-person perspective, Chen Sha has completely transformed himself into the character in the game.
The surrounding light is very dark, but still vagueIt can be distinguished that the protagonist is inside a military base-style building at this time.
There were originally a few chairs, a large conference table, and several military base computers here, but they were all abandoned and thrown aside casually, with many corpses piled on them.
When looking at the largest pile of corpses, Chen Sha was not sure whether he was dazzled. He seemed to see an outstretched arm in the pile of corpses, which seemed to be struggling to move...
This scene made Chen Sha a little hairy, and he began to look for an exit.
There are three exits here, all with green lights on them, and one of them has the word "EXIT" written on it. The lights in the room are not turned on, and the protagonist can vaguely see the surrounding scenes, relying entirely on the light emitted by the lights on the exits.
Chen Sha manipulated the protagonist to walk towards the nearest door.
The protagonist does not walk very fast, and his vision is blurred from time to time. His right hand swings as he walks, but his left hand is pressed on his lower abdomen. It is obvious that he is feeling unwell.
I came to the first door and pushed hard, but it couldn't be opened. It seemed to be locked or blocked on the other side.
We came to the second door again. This door has access control and requires a special access card to open it.
Chen Sha then manipulated the protagonist to approach the pile of corpses again with heavy steps and walked towards the third farthest door.
Looking from a distance, this door seems to be ajar and can be passed through.
The surrounding environment seems to have become very silent, with only the protagonist's breathing and footsteps left.
At this moment, a zombie suddenly pounced from the pile of corpses, hugged the protagonist's right leg, opened his mouth and bit it!
The protagonist screamed, and a blood-red circle appeared around the screen, which meant that the protagonist was under attack!