no personality > Becoming the richest man after losing money starts > Chapter 64 I didn’t expect the plot to be so brilliant!

Chapter 64 I didn’t expect the plot to be so brilliant!

After some time, the protagonist wakes up again.

He found that he was still in the same room as before, with the corpse of the mutated monster lying next to him.

But his health has recovered a lot, and the fever symptoms he had after being infected with the virus have also disappeared.

A little girl was hiding behind an abandoned counter, staring at him curiously and warily.

The protagonist tried to greet the little girl in multiple languages, and found that the little girl seemed to be able to understand Chinese, but was unable to respond.

She pointed to her mouth and waved her hand.

"Oh, she can't speak...is she a plot character?" Chen Sha was a little curious.

The plot continues.

The protagonist stood up, approached the little girl in a friendly manner, tried to talk to her, and found that the little girl saved him.

The little girl showed the protagonist a special needle, which was probably a special instrument developed by the scientific researchers in the base, which can be used for blood collection and injection.

The protagonist roughly understood that the little girl’s blood cured the virus he was infected with, so he did not become a zombie!

The little girl took the protagonist to a nearby laboratory.

The place is in a mess. It seems that a fierce conflict broke out. There is a pungent smell in the air. The protagonist took a gas mask from the corpse of the soldier next to him and put it on before he dared to enter.

From the documents left behind and the state of the scene, the protagonist infers the ins and outs of the matter.

This little girl contains antibodies against the virus, and her blood is the antidote to the virus.

After the virus broke out in the base, in order to transfer the little girl, a mercenary team was ordered to take the little girl away.

However, during the process, they were attacked by zombies. During the fierce battle, the mercenary team released special poisonous gas to kill the zombies. However, there were too many zombies and the entire team was annihilated.

However, the original zombies and the team members who became zombies did not survive and died of poisonous gas.

The equipment was damaged and failed, and the little girl escaped.

Her body has antibodies that protect her from biochemical viruses and biochemical gases, and her blood can also cure infected people.

It’s just that blood collection requires special blood collection equipment, that is, the special needle the little girl used before, which will be scrapped after one use.

In this way, the protagonist took the little girl and began to search for the exit of the base.

In this process, Chen Sha began to face more challenges.

The map starts to get more complex, sometimes requiring some simple puzzle solving to move forward.

The difficulty of monsters continues to increase, and some zombies with mutated abilities have appeared among the zombies, such as zombies that are extremely fast, have extremely thick blood, and can become translucent, etc.; the weapons of mercenaries are becoming more and more popular. The more sophisticated they are, the more people they have.

In addition to fighting these enemies, Chen Sha also had to collect many resources on the map and make careful calculations so as not to fall into the dilemma of running out of ammunition and food.

In addition to searching for ammunition and medical drugs, the protagonist also needs to collect needles.

The blood of the little girl cannot help the protagonist to be permanently immune to the zombie virus. When the protagonist is bitten by a zombie, he will be infected with the virus again, and the little girl still needs a blood transfusion.

Without a needle, the little girl would not be able to give the protagonist a blood transfusion.

And the role of the little girl does not stop there.

Although she has no fighting ability, she can help a lot.

For example, because the little girl is short, agile, and immune to poison gas and viruses, some specific puzzle levels require the cooperation of the protagonist and the little girl to pass;

The little girl’s blood can relieve infection and restore health;

In non-combat states, the little girl will help players find some collectible props hidden in the scene;

The little girl has an instinctive perception of nearby zombies. If the little girl suddenly finds a place to hide while walking, it means that a battle is about to break out...

During the battle, Chen Sha felt My own emotions were also affected by this little girl.

You will feel very proud when you work with a little girl to crack a mechanism;

When you see a little girl being surrounded by zombies, you will be very anxious and want to rush over immediately;

< p>I feel very distressed when I see a little girl become depressed because of blood collection, and secretly curse myself for being so stupid. It would be better if I didn’t get injured in the battle...

...

Unconsciously, Chen Sha was addicted.

Strictly speaking, in all aspects of "Sea Fortress", whether it is the quality of the game (including graphics, models, actions, details, etc.) or the richness of the plot, compared with some foreign 3A masterpieces There are quite a few differences.

But Chen Sha was still addicted because he felt the difference between this game and foreign 3A masterpieces.

The protagonist is a Chinese, a Chinese special forces soldier who has sneaked into the secret base of a transnational organization to investigate the truth. Although he is multilingual, he often talks to himself in Chinese during breaks, or in Chinese Talking to the little girl made Chen Sha feel empathetic!

A Chinese protagonist is very likable in his own right.

To be fair, as a domestic game, this game can actually achieve an excellent level of plot mode. This in itself is a very incredible thing!

You know, the story mode is something that even games like "Counter-Terrorism Plan" and "Bullet Marks" dare not touch!

The plot mode of "Sea Fortress" may be slightly lacking compared to some super classic foreign 3A masterpieces (after all, conditions are limited), but it is not far behind.

If compared with domestic games, it is simply a super level performance.Full marks out of 10!

What is rare is that although the plot mode of "Sea Fortress" is not complicated, it is small and has all the internal organs!

The level design is reasonable, there are various types of monsters and firearms, and the level difficulty setting is moderate.

The most outstanding point is the design of this little girl, which can be said to have completely revitalized the entire plot mode!

If you remove the little girl, this cannot be called a plot mode at all. At most, it can be regarded as an "endless mode". Anyway, it is just about breaking through levels, fighting zombies, and fighting mercenaries. How can there be any plot?

But with the addition of this little girl, the plot mode seems to be completely revitalized!

The originally boring Tu Tu Tu Tu seems to have a soul because the players put their real emotions into it!

A game that can arouse the resonance of players can be regarded as a real "story"!

At the end of the game, the protagonist went through all kinds of hardships and finally reached the top of the sea fortress, defeated the last mutant monster boss, and climbed onto the plane to escape.

On the helicopter, the protagonist pressed the detonation button, and a huge mushroom cloud rose over the entire sea fortress. Ugly virus experiments, terrifying mutant monsters, profit-seeking executives of transnational organizations and mercenaries... were all buried under the sea.

The protagonist is flying a plane, and the camera shows the little girl in the cabin.

She has fallen asleep quietly, still covered with the coat that the protagonist took off.

In the afterglow of the sunset, on the sea rippled by the explosion, the protagonist flies away with the little girl, and the plot mode ends.

The staff subtitles appeared on the screen. What surprised Chen Sha was that there were so few people in the production team, only about sixty in total!

Among them, Tenda has only more than 20 R&D personnel, and the rest are personnel from various outsourcing companies, including those who make models, those who customize functions, and those who provide dubbing, music and sound effects...< /p>

But even so, Chen Sha was still surprised. He didn't expect that just such a small number of people could create such an unforgettable plot!

In fact, if you think back carefully, not many resources have been invested in the entire plot mode. The only character that can be remembered is this little girl.

However, the plot mode of "Sea Fortress" is still impressive, which just shows the superb level of the designer!

Chen Sha was so shocked that he didn't come back to his senses for a long time.

I thought this company was just kidding when it developed a story mode, but I didn’t expect it to be really capable! !

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