Monday, February 8th.
As the new year is approaching, Pei Qian can feel that there is a "holiday" atmosphere everywhere.
Pei Qian doesn’t have many memories of the New Year in 2010, and he has even forgotten what programs were included in this year’s Spring Festival Gala.
And this world has undergone some changes from the previous life, so the Spring Festival Gala should also be different.
Of course, no matter how different they are, they should be indistinguishable.
In the school, after the exam week is over, the students have gone home one after another, and it is already winter. The trees have fallen leaves, and there is always a feeling of loneliness when walking on campus.
Pei Qian came to the company and sat down in the office.
Taking the tea from Assistant Xin, he sighed that it was another boring day.
Call the system panel.
[Wealth conversion system]
[Host: Pei Qian]
[Profit conversion ratio 100:1, loss conversion ratio 1:1]
[System funds: 1.78 million (↑780,000)]
[Personal assets: 21647.8]
"Huh..."
Pei Qian After blowing on the hot air of the tea, I felt no fluctuation in my heart.
As expected!
Just one week later, the original system funds of 1 million have become 1.78 million.
After the server and bandwidth of "Sea Fortress" were updated, the number of players surged again. The game has been on the major lists of the official platform for a long time, and its revenue is still increasing.
Money is spent quickly, but earned quickly too!
Even though rent, wages and other aspects have been spent, the funds in the company's accounts are also growing.
Fortunately, the timing of Pei Qian's card settlement last time was very accurate, otherwise it would not be easy to achieve a loss.
The three directions Pei Qian is considering at the same time this time all cost a lot of money.
Huang Sibo promised 1 million.
Ma Yang is going to open a shop. According to Pei Qian's idea of extravagance and waste, the initial investment will be around 2 million.
In the development of the game "Game Producer", Pei Qian plans to invest upwards of 2 million in the initial investment alone, with no upper limit.
If you can’t spend all the money, add more!
The current daily expenses, including the company's rent, employee salaries, etc., are about one million per month.
Calculated in this way, it is indeed not a small amount. The current system funds are not enough.
But the problem is that this time the cycle is three months.
With the money-making speed of the two games "Ghost General" and "Sea Fortress", you can earn more than three to four million in a month!
Pei Qian wants to control the system funds below one million at the next settlement, and it will still be difficult to achieve losses again.
Pei Qian calculated over and over again and felt a littleMy balls hurt.
He also thought, would it be better if the surplus of system funds were used to convert it?
But after a little calculation, you will know that it is not reliable.
The two games are indeed very profitable. It is no problem to earn nearly 10 million in three months.
If converted at a ratio of 100:1, it can be converted into an income of nearly 100,000, which looks pretty good.
But the question is, what about the overhead? Is it possible to make Pei Qian a miser?
Even if Pei Qian does nothing, the company will have nearly one million in operating expenses every month. After three months, it will only have a surplus of five to six million at most. Convert it into fifty or sixty thousand.
With this little money, wouldn’t it be enough to make a small loss?
Besides, if the goal is to make a profit, is Pei Qian still willing to use system funds and public funds for reimbursement? Living standards and working environment must have plummeted!
After a little calculation, you will know that converting with profits and converting with losses is not a difficult matter at all, and Pei Qian is not stupid!
So, losing money is the right way!
This time Pei Qian wants to set a small goal for himself. With 1 million system funds, it shouldn’t be difficult to lose 700,000, right?
Triple insurance!
While I was thinking, there was a knock on the door outside.
"Please come in."
Lu Mingliang pushed the door open and walked in, holding a printed design draft in his hand.
"Mr. Pei, the concept draft of "Game Producer" is ready for you to take a look at."
Pei Qian was stunned: "So fast? Have you worked overtime for 9 hours?" Ordered?"
Lu Mingliang waved his hand quickly: "No, I just feel that I am full of energy and efficiency recently, and I will definitely not work more than the overtime time you set!"
Pei Qian! It can be said that employees are strictly guarded against excessive overtime work.
Taking the paper version of the concept draft, Pei Qian looked at it carefully and asked Lu Mingliang from time to time: "What did you think about this place?"
Anyway, I don't understand. Wherever you are, just ask anytime.
Lu Mingliang answered cautiously, telling his own thoughts without any discount.
Don’t you understand Mr. Pei?
How could Mr. Pei not understand!
Lu Mingliang knew clearly that this was Mr. Pei’s test!
He couldn't help but recall the time when Huang Sibo was here.
I still remember the first design draft of "Sea Fortress". Huang Sibo sent it directly to Mr. Pei, who quickly browsed it and finalized it.
But now, Mr. Pei is asking almost every detail, paragraph by paragraph.
What does this mean?
It means that Brother Huang’s manuscript is perfect, and Mr. Pei is very relieved!
But my manuscript was far from perfect. Mr. Pei was worried that I couldn’t control it, so he helped me read the manuscript in detail and kept asking questions!
Thinking of this, Lu Mingliang suddenly felt a little ashamedashamed.
It’s all my fault that I’m so useless and I asked Mr. Pei to teach me step by step!
Hey, it looks like I have to work harder in the future!
......
After reading the manuscript from beginning to end and asking many questions, Pei Qian felt relieved.
On the one hand, the document format of this design draft was really confusing to him. He had to ask Lu Mingliang to explain it to him before he could understand it.
On the other hand, he must also ensure that the design draft must perfectly reproduce his own ideas and must not deviate!
"Sea Fortress" is a bloody lesson. It was precisely because I couldn't understand the design draft and missed many details that the game deviated from my own ideas.
Absolutely not this time!
According to previous ideas, all the detailed settings of "Game Producer" have been released.
The scene where the game takes place is inside the game company.
There are computers used for work, game posters, figurines, green plants and other decorations, as well as many game practitioners as background boards in the game.
The player uses a first-person perspective, starting from the starting point that represents the establishment of the game project and reaching the end point that represents the launch of the game.
Every key node is a room.
For example, players have to choose what type of game to make.
In this room, there will be many doors, each door is marked with a game type and a poster of that type of game.
The player can enter from which door he wants to choose which game, which means the player has selected the corresponding game type.
Go through the corridor and into the next room.
There are still many doors in this room, and each door represents a difference in game details.
For example, it is also a card mobile game:
It can be divided into different charging modes such as "heavy krypton" and "light krypton";
You can choose " There are various promotion methods such as "Video Author Chafan", "Recommendation", "Buying Website Advertising", etc.;
There can be "Second Dimension", "Three Kingdoms", "Myth", "Original IP", etc. various themes;
It can be subdivided into various art styles such as "2D card", "horizontal character", "full 3D", etc.;
It can have "turn-based", " "Real-time combat" and other combat modes...
In short, every room represents a choice for the player!
The scene layout in the room revolves around these options.
For example, when players choose themes such as "Second Dimension", "Three Kingdoms", "Myth", and "Original IP", the room area corresponding to the corresponding door will use a more vivid way to display these themes. The subject matter is displayed.
"Second Dimension" is a bunch of cute characters;
"Three Kingdoms" is the traditional Three Kingdoms characters;
"Original IP" is some original image.
Display these intuitively in front of the player. Whichever player wants to choose, just walk into the corresponding door.
After a series of choices, the player comes to the final room.
Here, he will see the scene after the game is released.
You may see the enthusiastic flashes of countless reporters, enthusiastic players and fans;
You may see deserted office spaces that have been closed down and disbanded;
Perhaps you will see huge advertisements in downtown areas, as well as distant views of theme parks built based on games;
Perhaps you will see game discs that no one cares about in a remote video store...
p>Anyway, that's what the game is all about.
Players choose different paths to make their own games and ultimately see the results.
There is no operation or interaction in the whole process, just walk and watch!
Isn’t it very boring!
And what’s even more crazy is yet to come.
There will be a narrator who always follows the player, making sarcastic remarks.