In just over an hour, Qiao Liang had finished the first ending of the game.
Obviously this game encourages multiple playthroughs. After finishing the first ending, you will return to the original room and start over again.
The difference is that at the beginning of the second week, some initial funds will be obtained based on the outcome of the previous week (or the previous N weeks).
There are some special game types in the game, such as MMORPG, which require a large amount of research and development funds. When players first choose to do this mode, it is almost impossible to succeed unless every choice is correct. , all failed because of a broken capital chain.
But after you have accumulated funds in the second game, if you choose this type of game with a larger investment, the success rate will increase.
Qiao Liang did not immediately start running for the second time, but fell into deep thought.
This game... is quite special!
It’s hard to describe what this feels like.
At the beginning of the game, Qiao Liang was very confused. The game was constantly impacting his habitual thinking, and all his common sense about the game was shattered into pieces.
The name of the game is "Game Producer", and the content is also the same. Players have to play a designer in the game, design a game, and ultimately accept the test of the market.
When I first entered the game, there wasn’t much that was surprising, but it was a bit discouraging.
Although it supports keyboard, mouse and handle operations, it can only move and change the perspective. The entire game is running continuously, and there is no such interaction as opening doors or using props. Not to mention the combat system.
Run to a room and choose a door to enter, which is regarded as the game progressing to the next key node.
If it weren’t for the game’s really excellent painting style and the silhouettes of the scenes in the room that set off the atmosphere very well, Qiao Laoshi felt that he might have been defeated at the beginning.
There is another very unpleasant aspect, which is the narration.
Originally, Qiao Liang thought that the narration was just a brief introduction to the background of the story at the beginning of the story, but after playing with it, he discovered that the narration was present throughout the whole process, and was constantly building a sense of presence.
He kept laughing at me and never stopped!
Every time you enter a room and make a choice, the narrator will always make some suggestion in that mean and unbeatable tone.
For example, when choosing the krypton gold mode, the narrator will work hard to encourage players to choose the heavy krypton gold mode.
The most annoying thing is that this narrator is probably a professional MT, and his sarcastic ability is simply off the charts!
If you don’t choose according to the narrator’s instructions, you will be ridiculed by it;
If you choose according to the narrator’s instructions and end up with a failure, you will still be ridiculed by it!
In short, the purpose of this narration is to come up with bad ideas, and then constantly undermine the player's self-confidence. The venomous tongue attribute is MAX, and the weak attribute isMAX.
On several occasions, Qiao Liang was so angry that he wanted to pull this cheap narrator out of the screen and beat him up.
Qiao Liang was very confused, what is the meaning of this narration?
Is it just to disgust players?
That doesn’t make sense either!
Confusion and anger were Qiao Liang’s first impressions when he started playing this game.
But slowly, as the game plot progressed, Qiao Laoshi had a different feeling.
He discovered that teasing the narrator seemed to be the essence of the game!
Among many choices, if you deliberately do not choose according to what the narrator says, the narrator will have different reactions.
At the beginning, the narrator didn't care much, but felt a little helpless;
Slowly, the narrator became a little impatient, and began to work hard to explain to the players who did not follow his suggestions. Consequences;
Later, the narrator begins to become irritable, speaks more harshly, and leaves no room for mercy;
When angered, he will fly into a rage;
In the end, The narrator will fall into a mentality of breaking the pot and throwing it away, a tone of "I will just quietly watch what trouble you can make".
When each ending comes out, the narrator’s reaction will be particularly interesting.
If the player follows the narrator's advice and fails, the narrator will sneer at the player, mocking the player for being weak-minded and having no independent opinion, and deserves to fail;
If the player fails to listen to the narrator's advice , if it fails, the narrator will still sneer at the player, saying that if he listens to his own advice, he will never fail, and the player deserves it;
If the player does not listen to the narrator's advice and succeeds in the end, the narrator will still You are a tough talker, saying that if you follow your own advice, you will definitely achieve greater success!
Although they will all be ridiculed, the difference is that when the player succeeds, the tone of the narrator's speech will be sour, which is very interesting.
Qiao Liang became very interested in this voice actor and was very curious about how he did it. He could grasp the narrator's mentality so well, and the layers of different emotions were extremely clear!
While teasing the narrator, Qiao Liang discovered more merits of this game.
After careful observation, you will find that the art style is not just "good", but "very good"!
The silhouettes in the scene are particularly able to enhance the atmosphere, and when paired with just the right music and sound effects, the real scene is highly condensed and can be well expressed in a room-sized scene.
The unique art style makes this game very artistic and upscale.
Starting from the second episode, in the process of trying different choices over and over again, Qiao Liang came up with different endings, but they were all very unexpected!
For the first time, because I followed the narrator’s advice and chose the heavy krypton mode, the game’s reputation collapsed.After getting the money, the sequel failed and was ridiculed by the narrator;
The second time, Qiao Liang learned the lesson and chose the conscience mode. As a result, the game had insufficient payment points and the player payment rate was too low to collect money. After paying back the cost, he was ridiculed by the narrator again;
The third time, Qiao Liang completely obeyed the narrator's instructions, but this time he fell even more miserably, and was wildly ridiculed by the narrator...
Qiao Liang was so angry that he wanted to throw the controller.
This is a scam!
No matter how you play, it always ends badly, can you still play this game?
But after many setbacks, Qiao Liang savored it carefully and immediately discovered the profound meaning.
The player plays a game producer in the game, and isn’t the content he experiences the daily life of a game producer?
The annoying narration can be seen as inner greed, or it can be seen as a strong-mouthed king and passerby who is gesticulating from the side.
The narrator will make some suggestions, some of which happen to be right, and some of which are completely wrong.
As a game producer, it’s hard not to get distracted.
If you have no opinion at all, you are bound to fail;
If you insist on going your own way and cannot listen to suggestions at all, you will most likely fail;
Only after listening to suggestions, analyze and think carefully , only by making the vast majority of decisions correctly among dozens of decisions can we finally achieve success!
In fact, isn’t this the case not just for game producers, but for any producer in the cultural industry?
On this road, most creators are lonely and difficult, but it is precisely because of this that the final fruit of victory is sweet!
Unconsciously, Qiao Liang found that the corners of his eyes were a little moist.
Because Qiao Liang himself is also a content creator.
Making videos and playing games are both cultural outputs, and they are so similar in mentality!
Qiao Liang couldn't help but recall the things he had experienced.
I worked hard to make a video, but no one cared about it;
In order to survive, I had to accept some invitations to dinner, and was chased and scolded by many fans, and I didn't dare to show up for several days;
Every time a fan sends a long private message to express how disappointed he is and how he wants to quit, he will feel a little sad;
However, he soon gets used to it, after all, everything in the world will fall apart. The banquet is a warm welcome to new fans, but it is always the same to old fans. If someone loses their fans, they should respect each other and stay safe.
Perhaps a certain video suddenly became popular because it hit a certain hot spot. It seems to be due to luck, but in fact it also requires a lot of accumulation as a prerequisite.
In the game "Game Producer", Qiao Liang got these resonances.
He discovered that this producer is simply a genius!
This game seems sadistic, cruel, and disgusting, but isn’t this the true state of reality?
Real-life game makers, which one is not covered with bruises, and which one is not ridiculed and scorned by countless people?
Some people are exhausted and leave sadly;
Some people overcome obstacles and never forget their original aspirations;
Some people give up their ideals and become what they hate most It looks like...
Every mentality has been implemented in this game, and you can only discover it if you experience it deeply!
Just like a cup of fragrant tea:
It will feel a little bitter when you first taste it;
Slowly, you will taste some sweetness;
After savoring it carefully, I realized that this place is full of life and the world is hot and cold;
After drinking the tea, I still have endless aftertaste.
Qiao Liang sat in front of the computer, feeling suddenly filled with emotion.
"It turns out that I wrongly blamed Mr. Pei..."
"How can someone who can make such a game be a narrow-minded person?"
< p>"I want to make another video!"Qiao Liang opened the backend of Fanshu.com again.
I took a look at my two current columns, which are "Trash Game Complaints" and "New Game Recommendations".
He hesitated for a moment. Neither of these two columns seemed suitable.
After thinking about it for a while, Qiao Liang created a new column.
"The work of the gods"!