Wednesday, August 18th.
The demo of "Return to the Shore" is out.
The so-called demo, also known as "demonstration", "display" and "sample", can also be said to be an initial trial version when placed on a game.
For a game like "Return to the Shore", as long as the character model, actions, combat system and other contents are roughly completed, and combined with a few scenes, an initial version can be made.
Generally speaking, the tuning of the initial version is carried out simultaneously with the development of subsequent scene resources. While waiting for the artist to draw new scenes and new monsters, the character's movements, battles and other details are debugged. , which can speed up research and development progress.
Mr. Pei’s office.
Li Yada is debugging on Pei Qian's computer to confirm whether some values are correct. After debugging is completed, it will be handed over to Mr. Pei for trial play.
Pei Qian stood aside and watched her debug the data in the game.
The production threshold for action games is very, very high.
Why do some domestic action games have a sluggish impact and feel uncomfortable to play, while some foreign 3A masterpieces feel hearty and refreshing during the fighting?
It comes down to two words: details.
For example, when a character holds different weapons such as a dagger, a straight sword, and a sledgehammer, the specific actions must be different, and each frame of each action needs to be adjusted very carefully.
Of course, it would be better to use motion capture, but it also needs to be adjusted.
Once any frame of action is off, crooked, fast, or slow, it will make players feel unsmooth.
In addition, when using different weapons to hit the enemy, the enemy's reaction when hit should also be different, and the surrounding environment should also have a corresponding sense of fragmentation.
For example, if you attack an enemy with a dagger or attack an enemy with a sledgehammer, the impact feeling and the subtle changes in the enemy should be very different.
If the sledgehammer hits a monster, but the monster does not react, this will make the player feel that the impact is "poor" and "unrealistic".
So, adjusting the impact is a technical job, but also a physical job.
However, these problems can all be solved with money.
"Return to the Shore" bought the best action templates, and also found the best 3D art on the resource site for fine-tuning, so the movements are very smooth, which is obviously different from ordinary domestic games.
To put it bluntly, it’s still a matter of money.
Of course, adjusting the movements is a matter of art, and Li Yada can't get involved, but it is up to Li Yada to adjust the values.
For example, if a player attacks it with different weapons, how much blood should this monster lose? How many cuts does it take to kill him? Different attack methods trigger different attack animations. Which one loses more blood? How much more?
These are numerical problems.
Although similar immersive 3A masterpieces willUse health bars and other UIs to display health values as much as possible, but there will also be specific values, but the values are hidden in the game.
Li Yada checked the filled-in values one last time and was about to stand up and give the computer to Mr. Pei to experience.
Pei Qian stopped her: "Wait a minute, adjust the data again, and increase the monster attributes a little higher."
Li Yada was stunned: "Still adjusting? It's already very high. ”
Pei Qian nodded: “No matter how high it is, double the attack power.”
Li Yada: “?”
Mr. Pei has said before that "Back to the Shore" must be an extremely difficult game. Everyone on the project team must rack their brains and think of every possible way to make players fail.
Dissuading as many players as possible is the first task of all members of the project team.
I have to say that Lu Mingliang was indeed very obedient and strictly followed Mr. Pei’s requirements. Bao Xu also gave a lot of constructive suggestions in the process.
As a result, Mr. Pei is still not satisfied?
Pei Qian did not explain much. He knew very well that even if Lu Mingliang strictly followed his own requirements, their imagination would still not be enough.
You can’t go wrong with doubling a monster’s attack power.
Li Yada adjusted her glasses and doubled the monster's attack power as Pei Qian said.
In this way, the fault tolerance rate, which was originally low, instantly became even lower.
After making the changes, Li Yada stood up, handed the controller to Pei Qian, and stood aside.
She wants to see how Mr. Pei plays this game!
Mr. Pei confidently asked me to triple the monster's attack power. Is it because he thinks this difficulty level is not challenging for him?
Or, Pei is always a game master like Bao Xu, and he can only find the fun of the game at a higher difficulty?
Li Yada pushed up her glasses and looked attentively.
Pei Qian took the controller, sat on his boss chair, and started the game.
The initial scene is in a small village. It was originally a quiet and peaceful village, but more and more people have lost their souls and become wandering souls.
These people's clothes are shabby and haggard, and they are holding some strange weapons, including hatchets, hoes, sickles, pitchforks and other agricultural tools, and there are even some who are empty-handed and holding Stoney.
Monsters are scattered throughout the village, doing some confused behaviors.
Some people kept chopping wood piles with their axes, but there was no firewood on the wood piles, so they raised their axes and chopped them in vain, repeating themselves;
Some people used their axes to chop down wooden piles. Squatting in the corner, facing the wall, constantly mumbling sentences with unclear meaning;
Some are constantly walking in the direction of the wall. They have completely lost their minds, but they will still unconsciously Walking towards Huangquan Road, it just meansThey don't realize that there is a wall in front of them;
Some wander aimlessly in the village, and when they see a conscious person, they will yell and rush over like crazy...
The protagonist is similar to them, wearing tattered clothes and holding a crude weapon.
In the courtyard where the player is born, some basic weapons will be provided, including hatchets, axes, clubs, pitchforks, etc. During the game, players will continue to acquire other weapons, which can be used at will, provided the attributes are sufficient.
Pei Qian chose the hatchet, which was easier for novices, and rushed towards the first mob ahead.
This little monster held a pitchfork in his hand and immediately realized Pei Qian's approach. The long pitchfork had already stabbed out before Pei Qian's hatchet could hit it!
With a click, Pei Qian saw that the health bar in the upper left corner had dropped by more than half.
Pei Qian hurriedly pressed the button to dodge, and the monster holding the pitchfork struck again just after Pei Qian dodged. With another thrust, Pei Qian's remaining health bar was emptied.
"Hehehehehe..."
The monster holding the pitchfork let out a strange laugh, turned around and left.
Leaves only a black screen.
Pei Qian: "..."
Li Yada: "..."
The scene was a little awkward for a while.