no personality > Becoming the richest man after losing money starts > Chapter 235 Mr. Pei’s exclusive weapon

Chapter 235 Mr. Pei’s exclusive weapon

Li Yada originally thought that Pei would always use his superb operations to show off the monsters, but the scene in his imagination did not happen.

All she saw was that Mr. Pei confidently increased the monster's attack power! Mr. Pei confidently got the weapon! Mr. Pei rushed forward confidently! President Pei fell...

As if everything was arranged, the monster's pitchfork happened to get stuck on the dodging CD, and stabbed Pei Qian in the body at the end of the dodging.

Is it okay to perform a fierce operation and be hacked to death by the first mob?

Pei Qian had a smile on his face.

Not bad, I was not disappointed!

This is the feeling you want!

The so-called doing everything possible to persuade players to quit, of course, is to have this effect!

Li Yada was a little surprised when she saw the smile on Mr. Pei's face.

Mr. Pei’s psychological quality is indeed beyond ordinary!

If it is an ordinary player, after being stabbed twice by a mob and solved, he will be either confused or angry, but Mr. Pei will be happy?

Is this because Mr. Pei finally wants to be serious and show 100% of his strength?

Soon, Pei Qian was resurrected.

He held the hatchet high and rushed towards the villager holding the pitchfork again.

Five seconds later, the screen went black again.

"Hehehehe..."

The dark laughter of the Pitchfork villagers was still so mocking.

Pei Qian thought for a while, opened the editor background, and asked: "Which is the attack power value of the mob?"

Li Yada quickly pointed out on the screen: "This column of values ​​​​is All. If you want to adjust the value of a specific mob, you can directly enter the number. If you want to adjust all the values ​​in this column uniformly according to a certain formula, you need to click here..."

Follow Li Yada's instructions , Pei Qian clicked on the formula to adjust the attack power of all monsters.

"Sure enough, I have overthought it. Mr. Pei should lower the attack type now, right?" Li Yada secretly let out a sigh of relief.

She almost thought Pei was always a game master.

However, Pei Qian clicked on this column of values ​​and multiplied all the values ​​by a multiple of 1.3.

After finishing the adjustment, Pei Qian nodded.

Well, that’s almost it!

Originally, one cut would take away about 60% of the health, but after the modification, one cut would take away 80% of the health.

Anyway, they are both killed by two swords, there is no difference.

Li Yada was a little dizzy. Even through thick glasses, she still couldn't understand what Mr. Pei was doing.

"Okay, I'm going to experience it seriously. You can go out first." Pei Qian said.

Li Yada nodded: "Okay, Mr. Pei, if you have any questions, feel free to ask me."

When Li Yada went out, Pei Qian entered the game again.

"Okay, let's challenge it at this level of difficulty!"

Pei Qian is not self-confident.Look too high.

The key is not to be cruel to yourself, how to persuade players to quit?

So, Pei Qian began his journey of suffering.

After dying in the village more than a dozen times, Pei Qian felt that he had probably adapted to this rhythm.

Although Pei Qian’s request was to persuade players to quit as much as possible, in the end it was discovered that similar high-difficulty games actually lead to the same goal through different paths.

Li Yada has improved the foundation left by Lu Mingliang and Bao Xu. Not to mention, it really has the flavor of Dark Souls!

This is not intentional, but it happens naturally.

The criteria for judging whether a so-called high-difficulty game is "difficult" or "not difficult" can actually be broken down into the following dimensions:

The first is numerical value.

It is very simple to use numerical values ​​to increase the difficulty. Just increase the monster's attack power infinitely so that the player will die if touched.

However, if the numerical difficulty is too high, it will directly lead to Pei Qian himself being unable to pass the level. The game will become a dead end, and it cannot even be called a complete game. Everyone will only think that this is One bug, this game is half-finished.

Therefore, there is a limit to numerical difficulty and you cannot mess around with it.

The second is operation.

For example, players must perform a series of specific operations and use skills in a certain order and rhythm in order to defeat a specific enemy.

The third is reaction speed.

The monster will use a very fast skill. Players can avoid it if they can react quickly. If they can't react, they will be shot to death.

The fourth is pertinence.

For example, in the game, using specific attribute restraints can defeat the corresponding enemy.

The fifth is unexpected events.

For example, if the player is walking on the edge of a cliff, a monster suddenly jumps out and pushes you down.

The difficulty of most games is considered from these five dimensions.

However, Pei Qian must ensure that he can pass the test, so the three dimensions of numerical value, operation, and reaction speed can only be maintained within the acceptable level for normal people.

If you simply add the value, the boss has one million blood, and the player will drop 1 point of blood every time he touches it. This can indeed dissuade most players, but Pei Qian himself cannot persist.

Similarly, although the effect of persuading people to quit was good due to difficult operations and too short reaction time, Pei Qian himself could not withstand it.

Therefore, the difficulty in terms of numerical values, operation, and reaction speed can only be increased to Pei Qian's limit, which is the limit of an ordinary person.

If you want to increase the difficulty, you can only work hard from the two aspects of pertinence and unexpected events.

For example, a certain monster will be more effective only if you use a specific weapon; if there is a mob in a certain place, you must use special props to deal with it in advance.Or use long-range weapons to lure them out.

Pei Qian can completely solve these aspects by relying on his own understanding of the game (peeping at the design plan).

The numerical values, operations, and reaction speeds can only be maintained at levels acceptable to normal people.

So after changing it again and again, it still returned to the flavor of the soul-based game.

Pei Qian is not a fan of soul-based games. He usually plays three or four bosses and then stops playing.

However, there is no problem in beating the first few mobs.

So, after being abused several times by this Pitchfork villager, Pei Qian quickly regained his original feelings and was able to use his own strength to deal with these monsters without injury.

Then the next step is the more important thing:

Secretly add an exclusive weapon to yourself.

Pei Qian has the permissions of the editor backend. What he has to do is very simple:

Pick out a weapon model from the art resources and add it to the prop list;< /p>

Copy the data of similar weapons and modify several attributes, such as the weapon's attack power, attack speed, etc.;

Edit a special task for this weapon and set a special acquisition condition .

In short, try to hide it in a place that no one expects.

Pei Qian opened the weapon list in the game and took a look. The weapons in it were of all kinds, with many types and complex data.

But which weapon to change requires careful consideration.

If you choose long-range weapons, it will definitely reduce the difficulty of the game significantly.

But the problem is that this is an action game, so there are not many long-range weapons in the game. There are bows, arrows, hand crossbows, etc., but these are the same as in "Dark Souls" and cannot be used. The main weapon can only be used as an auxiliary weapon.

This is a balance issue between melee weapons and long-range weapons. In this kind of action game, if there is a long-range attack weapon with a long range, high damage, and low consumption, it will obviously be more cost-effective. Crushes all other melee weapons and ruins the fun of the game.

So, according to the original design of Lu Mingliang and Bao Xu, whether it is a bow or a hand crossbow, the damage is very low, and the attack interval is very long. It is mainly used by players to pull monsters.

If it were to be a one-click kill or a machine gun, and all the monsters would be killed numerically, the system would definitely not be able to pass that level.

So even if Pei Qian sneaks in a weapon himself, he can't let it go too far.

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