The beginning of the video is strung together with other game materials and various sandbox emoticons, paired with Qiao Laoshi’s unique voice, allowing the audience to quickly get into the mood.
At this time, the material of the video became the material of "BEQUIET", and Qiao Laoshi was about to introduce how to play this game!
“Since many people have not experienced this game due to anger or other reasons, I will introduce the general gameplay and highlights of this game in detail.”
"If some of the audience's fathers already know this very well, then please jump directly to the final conclusion."
"This is a horror game that requires an Internet connection and can be played by multiple people, so, Please throw away all the stereotypes about stand-alone horror games in your mind, and let us embrace a new mode of fear!"
"Previous stand-alone horror games were nothing more than creating terror in these aspects. Effect: "
"Scenes and models, unexpected plots, unexpected sudden scares"
"There are often many scary scenes in these games, such as fog. The mysterious town, the cannibal village full of crazy villagers, the laboratory full of zombies, etc., give people a visual and auditory impact through the scenery and monster models like a mountain of corpses and a sea of blood. "
“At the same time, these stand-alone games use plots to manipulate players’ fears. For example, the NPC will tie up the protagonist and then inflict various tortures on the protagonist, gouging out the eyes, pulling out the tongue, cutting off the fingers, etc. When the player enters the first perspective of the protagonist, they will also get an ultimate sense of terror."
"In the end, there are some sudden shocks, such as a body suddenly falling down when the door is opened. While walking normally, I was suddenly grabbed by a monster..."
"These are the horrors we can experience in traditional stand-alone horror games."
"Of course. These are very classic horror game plots, but now, I want to point out the two biggest shortcomings of this approach."
"First of all, the stimulation is too straightforward."
< p> "In order to increase the horror effect, many manufacturers only know how to add plasma to the game, create all kinds of disgusting monsters, and design various torturous horror plots...""But this This kind of stimulation is mainly a kind of sensory stimulation, which may cause some physical discomfort. At the same time, too much sensory stimulation will make the game itself seem too heavy and give people a feeling of being unworthy. "< /p>
“The real fear comes from the human heart!”
“Secondly, the repeatability of the game is not high.”
“Players When you first experience the process, you can indeed get the ultimate frightening effect, but once the player passes the level once, it will be boring to play again."
"For ordinary players, a similar experience will not be possible again. There is a second time; and for hardcore players, withAfter playing it again, it completely turned into a parkour game and lost the meaning of the horror game itself. "
"The game "BEQUIET" was born to find a new way to solve these two problems that previous horror games have never solved, so that players can see as little as possible.' Under the premise of "eye-searing" scenes, it creates a horror effect originating from the heart, and at the same time allows this terrifying game to be played infinitely! ”
……
Next, there is an introduction to the basic gameplay of the game, as well as a review of some of the games played by Qiao Laoshi himself.
Each game is randomly matched according to player segmentation, and the map is randomly assigned, and the player is randomly refreshed to a certain spawn point on the current map.
The purpose of each room and the props in the map will be different. Random refreshes, but relatively speaking, some larger rooms and more critical locations will refresh better props
Eight players play the roles of police, good guys, mental patients, and careerists, except for the police. The identity of the other party cannot be confirmed, and each has different game goals.
For the police and the good guys, their way to win is relatively simple. The entire map is blocked, and they have to search for the decryption spell everywhere. , when a certain number of spells are activated, a random exit will appear on the map, and everyone can escape randomly.
Qiao Laoshi divided the general process of the game into four stages.
The first is the free search stage. Since the players are relatively far away from each other at the beginning, they must search the open spaces and rooms around them as much as possible, try to get as many props that are useful to their identity, and obtain props based on situation, roughly determine the action you will take next.
The second is the initial contact stage. Generally speaking, a small number of mentally ill players will directly choose to become crazy at this time, but in this way. They may also be besieged by the police and a large number of good guys using props; some mentally ill players will choose to pretend to be good guys.
Generally speaking, the police will spontaneously call other players together while collecting props. Find the decryption spell hidden in the map.
However, due to the san value setting in the game, the more people gathered in the area, the easier it is to cause whispers, and the voice communication between players will also be affected. This causes the san value to drop, so players cannot gather together for a long time and must disperse in a certain way to find the decryption spell.
At this time, the game enters the third stage, which is. Chaos stage.
In this stage, some mentally ill players will suddenly turn into madmen and attack the good guys through various accumulated props. The good guys can also escape or fight back. Of course, the mentally ill players can also You can use some techniques to lower the sanity of a good guy and turn him into a madman, forcing him to take the madman's victory route...
In short, the game will be quite chaotic during this period, and players may cooperate with each other or may calculate against each other.p>
The last stage is the closing stage. Generally speaking, at this stage, the players have been eliminated to only two or three people, and most of the decryption spells on the map have been unlocked. Players use technology and the props they currently have. duel and win the final victory.
Then, Qiao Liang briefly introduced some of the more interesting games he had encountered.
Of course, from Pei Qian’s perspective, these games reviewed were not particularly exciting.
Because no matter how brain-burning similar games are, they still have to have a certain level. If it is too complicated and most people can’t understand it, that would be embarrassing.
But when you are in it, you can get the most exciting gaming experience!
For Pei Qian, he has never had a good in-depth experience of "BEQUIET" before, because this game is an online game and cannot be played by himself...
Now after After Qiao Laoshi's introduction, Pei Qian understood instantly.
The initial stage of searching for props in this game is a bit similar to the game of chicken, and the identity setting is a bit similar to board games such as Three Kingdoms or Werewolf, and the player battle part is a bit like Dead by Daylight is an asymmetrical competition.
The fun of the game itself mainly lies in three aspects:
Firstly, it is replayable and has a certain element of luck. Many people will pursue the Tianhu opening in the game, such as As soon as the mentally ill patients arrived, they found a room full of props that increased their sanity and health points, and immediately went berserk and killed everyone; there were also some people who won the final victory by following the police or operating well when the initial props were not good;
The second is the battle of wits within the rules, using limited language to command or mislead other players, guessing the identity of a certain player, which is similar to the identity field of board games;
The last is Show off your operations like Dead by Daylight, using props and techniques to defeat more powerful enemies. At the same time, as a good player, you will also experience a special sense of terror. Players are suspicious of each other, and no one knows when they will suddenly be attacked. You can only move forward in the dark, be cautious, and dare not make a sound...
This kind of terror comes from other players and from the player's heart, so it has more changes than ordinary stand-alone horror games. .
For example, some crazy players will deliberately hide in the room, waiting for good people to search for the decryption spell, and then suddenly jump out to attack!
In short, no matter how good the description is in the video, it is definitely impossible to describe the feeling of playing it in person.
However, Qiao Liang used his own editing techniques and detailed analysis to analyze the core exciting points of this game one by one. Especially when talking about some interesting game mechanisms, the bullet screen instantly A cry of "fuck" passed by, and everyone sighed, this game can still be played like this?
……
Finally, the video has entered the final stage.
"After seeing this, I believe everyone is interested in "BEQUIET"I already have a certain understanding of how to play this game. ”
“So back to the original topic, why does the production team put so much effort into making ARG games and eye-catching games? "
"You know, they can do nothing, just let the players buy it, and put all the players into the game. ”
“They created such a complex puzzle-solving activity, added a threshold for purchasing this game, and even went to great lengths to create a game format to ensure a certain degree of entertainment. And don’t charge a penny. ”
“This move is officially designed to allow every player who enters the game to integrate into the game faster and better! ”
“If these contents are included in the game, it will be very troublesome for players who have spent money to purchase the game but find that they are not suitable for the game to get a refund. Therefore, the production team simply decided to do it outside of the game, eliminating the cumbersome step of refunding for those players who are not suitable for this game. ”
“Someone must ask, if you pass this test, will you be suitable for this game? ”
“Here I want to say, not necessarily, but there is a high probability that it is.” ”
“Let’s think about it, what is the most important quality in the game “BEQUIET”? ”
“It is a certain gaming IQ, a good mentality to resist terror, and a serious attitude towards learning. ”
“Everyone should have discovered at this point that the prerequisites for purchase happen to be testing these three points! ”
“The puzzle solving of the ARG game is to train the game IQ; the eye catching game is to train the ability to resist the feeling of terror; and the entire test itself is to test whether you are patient and serious. attitude towards learning. ”
“If you give up when you encounter a little difficulty, are not interested in similar puzzle games, even after the decryption is completed, you don’t even bother to copy the homework, or if you are too lazy to copy the homework in the eye-catching game You can’t persevere..."
"Then you definitely won’t be able to get any happiness in the game "BEQUIET", but it will affect the gaming experience of other players! "
"This test can be said to take care of both types of players at the same time:"
"For players who are suitable for this game, their gaming experience is guaranteed;"< /p>
“For players who are not suitable for this game, it helps them save time and save their wallets. ”
“The only person who has suffered a loss is the game company itself, which has lost income. "
"However, game companies are willing to give up this part of their income in order to extend the life of the game and provide a better experience for the players, even when it triggers heated debates and is scolded bloody. , did not come out to explain, but accepted it all silently. ”
“So, many people say that the game developers are sick and it would be better if they just open it up for purchase. Why do we have to go to all the trouble of setting up a precondition that cannot be purchased if it is not passed? This is not disgusting people? "
"I want to say that it is indeed true. In a sense, this is really discouraging players. "
"However, please calm down and think about it carefully. Maybe the manufacturers have done so much not for themselves, but to allow all players to have a better gaming experience? ”
“So, the title of this issue is called ‘The painstaking efforts and pride of a top game producer’! ”
“In order to provide players with a better gaming experience, he took great pains to set up so many complicated preconditions before purchasing the game. At the same time, he proudly did not explain it to all players. , but put on an indifferent attitude: It doesn’t matter whether you understand it or not, praise me or scold me, the game is here. ”
“I think it is a blessing for all domestic players to have such a thoughtful, individual and conscientious game producer! ”
“There are too many game developers who are trying their best to woo players and tycoons. After paying money, you can become a boss and kill everyone in the game... They don’t set up any obstacles, they Instead of letting you use your brain, they let you just click the mouse to get some fake experience points and props..."
"But are you really happy? Is your wallet getting thinner day by day? Is your thinking becoming increasingly rigid? How long has it been since you experienced the thrill of soul after solving a puzzle or discovering a new gameplay in a game? ”
“Wouldn’t it be a pity if all domestic designers were making games like this? ”
“So, I hope that students who are interested in this game can calm down, understand the true meaning of the designer, patiently complete the prerequisites, and experience this gameplay for themselves. Complex game. ”
“I believe that you will find another wonderful world! ”