Qiao Liang sighed while looking around. As expected of Mr. Pei, he could always come up with new tricks.
The experience of entering the Panic Hostel is different from other places.
All buildings are basically renovated using buildings from old industrial areas, so they have a sense of age. At the same time, the style of the entire area is very unified, so no one building will feel particularly out of place.
The entire park feels very open, just like a park, not closed at all.
In order to limit the flow of people, many amusement parks require tickets to enter, so the park will appear relatively closed. Tourists are anxious after entering because time is limited, and they want to rush to those famous projects. Waiting in line to play, not in the mood to hang out.
But it is different here. Entering and exiting at will makes people feel like walking in a nearby park, which is more relaxing.
Soon, everyone came to the central square and saw the strangely shaped golden maze and the healing fountain in front of the golden maze.
Looking into the distance, you can see the large factory building where the three projects are located.
The road signs clearly indicate the direction. The names of the three projects are: Desperate Escape, Haunted House Nightmare, and Ultimate Terror.
There are leaflets at the entrance of nearby stores that you can pick up. In addition to the map of the entire Frightened Hostel, there are also introductions to different projects.
Someone went to get some leaflets and distributed them to everyone.
“Here, the price difference is so big? Escape from a desperate situation only costs 10 yuan, but ultimate horror costs 100 yuan?”
“After all, the name of the ultimate horror project I know it cost a lot of money to build."
"'Ultimate Horror' has no introduction, only two words: Don't go? What a damn advertising genius, I wanted to go even more after reading it... ..."
"But there is obviously a big problem with this pricing strategy, right? From this introduction, Escape seems to be a replayable mode like "BEQUIET". Since it is replayable, the price should not be fixed. Is it higher? It should be at least thirty yuan, right?”
“Ultimate Horror is priced a bit high, it’s just a space in a large factory, and many people are scared out of it within five minutes. I’m afraid everyone is worried about money and don’t dare to go there if they set such a high price.”
“Who knows, let’s go in and take a look.”
It’s still 2011, and it’s Jingzhou again. In a second-tier city, 100 yuan for a haunted house ticket is already relatively high. Of course, the desperate escape only costs 10 yuan, which is indeed a bargain price.
Because the park has just opened and it is still Friday morning, the flow of people has not yet reached the peak of the day. Although there are people queuing at the entrance of "Desperate Escape", there are not many people.
Everyone hurriedly stood at the end of the line and lined up.
After all, judging from the current number of people, in addition to tourists wandering around and shopping in the golden maze, 70% of tourists are ready to experience the project.They all gathered around the first project, and 30% of the second project was occupied. There were sporadic tourists who asked about the third project, but they were soon told that they had to pass the second project first.
It is obviously the most appropriate to experience the first project while there are fewer people.
While queuing up, Qiao Liang observed the number of people put in each time and found that about 100 people were put in each time, and a wave was put down after 15 minutes.
Qiao Liang looked at the promotional page in his hand again and understood that the interior of this very large factory was actually divided into 10 parts, with a total of five different decoration styles. Each part is more than 400 square meters, and can be used for 10 people experience.
So, the queue moved pretty fast, but many tourists who came out of the exit ran to the end of the queue, seemingly eager to play a second time.
Qiao Liang and others were located near the front, and after waiting for 15 minutes, it was their turn.
While in the queue, everyone had read the specific rules of this project on the notice board nearby. It felt like a simplified version of "BEQUIET" to Qiao Liang, and the scene seemed to be similar. , probably directly using the original painting in the game as the style design.
This made him look forward to it even more.
Before entering the project, a staff member issued a special bracelet to everyone, which was handed in after the game.
This bracelet seems to have a heart rate monitoring function, and there is a very bright and eye-catching light on it.
Before entering, everyone can freely choose the scene, which is a mental hospital, a lunatic village, a suburban hotel, an old castle and a school. These scenes are obviously the same as the classic scenes in "BEQUIET", but in miniature.
Moreover, it is certainly impossible to actually build an old castle in a factory, it is just as close as possible in style.
The map has been reduced, the gameplay has been simplified, and the pace has been accelerated. This is obviously to reduce the learning cost and only retain the most interesting gameplay, so that most tourists can understand the gameplay in the shortest time and have fun.
"Desperate escape" is a special kind of escape room in terms of rules. All tourists play the role of ordinary people imprisoned here. Their common goal is to find the decryption spell in the scene, activate it, and find an exit to escape from here.
The decryption spells are arranged in advance and are scattered throughout the venue. There are dozens of them, but in each game, only a dozen of them are activated, thus creating Randomness.
After visitors find an activateable decryption spell, they can accumulate progress by holding the bracelet close to it. When the progress is full, it will be permanently activated, taking one step closer to winning the game.
A staff member will play the role of a madman and wander around the venue. The portable speaker will play terrifying roars and BGM to remind visitors that terror is approaching.
On the surface, the staff is arresting tourists, but in fact they are not really chasing them. After all, chasing may cause falls,Injury, safety hazard.
So the correct way to play is that tourists search for decryption spells, while staff slowly patrol the entire venue. When tourists hear the staff coming, they should immediately find a place to hide and wait for him to go away.
The first bracelet distributed represents the san value in the "BEQUIET" game.
The bracelet will detect the visitor's heart rate. When the visitor is frightened and the heart rate suddenly rises or remains high, the bracelet will record it and gradually change the color of the light on the bracelet.
Green represents health, yellow represents danger, and red represents loss of control.
The staff also has a small remote control hidden in his hand. If a tourist appears in his field of vision, the staff can directly change the heart rate calculation of the visitor's bracelet to make the bracelet faster. turns red.
Once it turns red, the tourist can no longer activate the spell through the bracelet. On the contrary, when the tourist's red bracelet appears within a certain distance of other tourists, "infection" will occur. Other tourists' wristbands will also change from green to yellow to red.
However, correspondingly, the game also has a "safe house" design. Some specific areas are only accessible to normal tourists, and are not accessible to tourists and staff with red bracelets. In this area, the bracelet cannot Influenced by the outside world.
Therefore, it is stupid for tourists with red wristbands to stare at a tourist and "infect" them. The best way is to wander around and scare people, thereby spreading the infection.
If the player escapes within the time limit, then all "healthy" tourists win; if the player fails to escape within the time limit, then the "out of control" tourists win.
......
Fifteen minutes later, Qiao Liang and others left from the exit, with unfinished expressions on their faces.
“It’s so interesting, I’m even a little addicted, I want to do it again!”
“It’s not enjoyable, but the sense of immersion is quite strong, it’s a bit like playing a real person’s “BEQUIET” !”
“The staff member seemed very understanding. I heard him coming and quickly hid in the cabinet next to me. But when he knew I was in the cabinet, he deliberately wandered around and looked through the cabinet. When I looked through the gap, my heartbeat was so frightened that my bracelet turned yellow!"
"Old Qiao, you are such a jerk! You were so scared that you ran out to chase us! , or an individual?”
“Yes, I was almost finished, but when you came out to stir things up, my bracelet was originally yellow, but it turned red when I was frightened by you, so I had no choice but to join you. "
Qiao Liang said plausibly: "The rules of the game are like this, and the fact is that I won, so what?"
Everyone said that they had never seen such a shameless person!
Although he was despised by everyone, Qiao Liang himself had a great time.
He can now understand why many tourists immediately return to the queue after playing it once, because this projectIt looks really good!
As a game UP owner, Qiao Liang can see many mature game design concepts from the design of this project.
The basic gameplay of this project is actually very original, which is hide and seek, and it also uses the packaging of "BEQUIET".
But compared with many escape room projects and haunted house projects, its biggest advantages lie in two points: it is replayable and has a moderate sense of horror.
Most escape rooms and haunted house projects have the same layout due to site restrictions. After experiencing it once, you don’t want to experience it a second time. However, "Desperate Escape" is a multiplayer game, and through the randomization of spell positions Refreshing ensures that the experience will be different every time you enter.
The staff plays the role of madman and will play games together based on the different reactions of different tourists. Each action trajectory is random and unpredictable.
Each player’s heart rate changes differently, the time of “loss of control” is different, the behavior after “loss of control” is also different, and the impact on the overall situation is also different. So every time you play, the strategies players need to adopt will also change.
The horror of this project is moderate, a little scary, but not so scary that people dare not participate.
In the game, the environment hints, the staff dressed as madmen, and the horror BGM played by the staff perfectly set off the terrifying atmosphere, allowing tourists to keep searching for the decryption spell. Be careful, look around, and quickly find a place to hide when you hear BGM approaching.
At the same time, the staff move very slowly and will not really arrest people, and the visibility in the scene is also okay, so they will not be overly frightened.
So even a very timid person like Qiao Liang can persevere in this project and have fun.
Qiao Liang himself is a loyal player of "BEQUIET". In his opinion, this project simplifies the complex gameplay in the game and is more suitable for offline games.
In short, such an interesting project only costs ten yuan a time. It feels like a loss if you don’t visit it three or four times!
Qiao Liang looked at the end of the queue. There seemed to be hundreds of people lined up. Estimating the queue time, I am afraid it has reached an hour.
A fan was shocked and said: "There are already so many people? Then will the queue for this project start at three hours in the future?"
Qiao Liang shook his head: "No. . It is normal for people to be crowded recently. After all, the Panic Hostel has been heavily advertised and many locals in Jingzhou have come to experience it. The key is whether it can maintain such popularity after the first wave of crowds has passed. The key to subsequent profitability."
Everyone thought about it and it seemed that this was the case.
Many closed down haunted houses and amusement parks must have been very prosperous when they first opened. Whether they can continue to operate for a long time depends on the future.
"Then what should we do now?" someone asked.
To experience "Desperate Escape" again, you have to queue for at least an hour. Although this queue time is not long in other amusement parks, but... there are two projects next to it that have a lot less people.
"How about we try the Nightmare in the Haunted Mansion? Only by passing the Nightmare in the Haunted Mansion can you play the ultimate horror game." A fan suggested.
"Well, it's here." Someone agreed.
Qiao Liang quickly shook his head: "I don't want to go! There must be a reason why there are so few people! I will definitely be scared to tears!"
The fans looked at each other and said directly He held Qiao Liang up: "Then we have to go even more! We agreed to advance and retreat together, and no one can escape!"