no personality > Pastor's Tantra > Chapter 136 Rare Characteristic: Shadow Incarnation

Chapter 136 Rare Characteristic: Shadow Incarnation

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Although the explosion rate of the New Moon Ceremony is very high, it is too high

Or, this is because I have enough points and obtained special victory conditions, so the explosion The rate was directly filled up

Aiwass knew these three characteristics.

The first characteristic "Challenger's Courage" is the characteristic of the same name on the holy spear. Its effect is to be able to exempt from the "fear" and "shock" effects that have a higher priority than one's own. Whether it is the suppression of energy level or the bonus of extra priority, it can be triggered, and its characteristic is that it can ignore the priority and be immune to some controls.

It looks very useful, but in fact this is the most useless.

The basic idea of ​​​​this world is that it is better to eliminate control than to avoid control. All resistances may be penetrated by entries of the same level.

Just like "the strongest spear and the strongest shield", if the priority is the same, the spear will always have a higher priority than the shield. Just like extraordinary beings with the same energy level, their skills are all the same. Can interact with each other normally without suffering effect penalties and saving throw resistance.

Furthermore, the application range of this resistance is very narrow. It only takes effect on people with a higher energy level than oneself. However, it does not work when faced with the fear effects used by extraordinary people who have the same or even lower energy level than oneself. On the contrary, it cannot take effect.

And if the fear comes from the scene rather than the enemy, this resistance is also invalid.

For example, if you create a ritual site that scares everyone who enters this environment, the resistance it provides will be ineffective.

Of course, there are other types of resistance, which are specifically used to deal with the environment. But unless you are a lone wolf with no teammates at all and no one to help you, the control gain will definitely be high.

Once many spells are cast, their saving throws have nothing to do with their nature.

For example, if a curse is difficult to remove, it is only because the curse itself is so strong that it is difficult to remove it. But it is impossible to infer that a low-level curse is difficult to remove based on the level of the caster's energy level. The immunity caused by energy level suppression has actually been calculated at the time of the hit.

Control such as sealing, binding, freezing, petrification, etc. are also in a similar situation.

Unless the spell effect is still maintained, such as continuous freezing, uninterrupted curses, and permanent seals achieved by using magic circles, control at the end of the spell is just control.

Just like the petrifying sight used by Asparvaton before, it was his regular mechanism even after he entered the original version. Players who are already level 70 by then will still be petrified by a glare.

That copy fully demonstrated what it means to avoid control rather than remove control, because ordinary petrification resistance is ineffective against Asparvaton's petrification ability.

And it is different from the low-level petrification ray and petrification magic eye.

His petrification ability does not activate rays that can be reflected, blocked and absorbed, nor is it a magic eye that must be looked at to complete petrification, or even a gradual petrification process.. As long as you are locked with his gaze, you will be instantly petrified.

Asparvaton's petrification is an instant control with no forward swing, no reading bar, and no trajectory. In the game, this is a special action that will be triggered every time 5 lives are lost; the main countermeasure is to move everyone around except the tank before the health is about to drop, and then petrify the players who have dedicated themselves to the road. Solved in seconds.

Otherwise, if you are killed in the petrified state, you will not be able to resurrect in battle; and if you are injured in the petrified state, you will lose the maximum health value. This negative state can only be cleared by dying once.

If the wet nurse is distracted or is petrified together after being petrified, and the tank is not released from control as soon as possible, and the tank is hit with a giant hammer right after being petrified, it will basically be destroyed in this round. Even if it doesn't die immediately, the tank will be as brittle as paper later.

As an ancient giant born before the birth of "profession", Asparvaton walks on multiple paths. This is the innate power that the giant chief received from the Dusk Path.

The term "Silent Dead" is commonly known as "zombie" among players.

It looks like an entry for the Dusk Road, but it is actually an exclusive entry for the Beyond Road.

This is an undoubted magical skill in the game. There is just one problem, that is, its resurrection is actually a false resurrection.

Its effect is that after death, you can immediately be reborn with full health and enter the "silent dead" state. The form of the silent dead is regarded as undead, and will automatically remove all conditions imposed by others, and obtain a "beyond death" resistance state, able to temporarily resist most controls.

However, life will decay faster and faster, and spells such as "dispel the undead" and "recry the undead" will be used.

Generally speaking, a resurrected player can live for seven or eight seconds without feeding. If you feed, you can live for at most ten seconds longer, and then the milk won't come back. ve, many copies may be cleared by 1 or even 05. The few seconds of standing up and being able to output violently without feeding may determine the outcome.

When it comes to v, most demons prefer to post this entry.

Because Demonologist is too fragile. As a back-row spellcasting profession, if you can be cut to death by the opponent, you will probably be cut to death a second time if you stand up.

But the devil is different.

The professional characteristic of the Demon series professions is that when seriously injured, a large amount of blood will be restored in one breath, and then the demonized state will be quickly deducted. Most of the demon's abilities can only be used in the demonized state. Therefore, most of the abilities in the healthy state are self-destructive blood skills. While burning blood, you can rush over and get beaten in order to quickly enter the demonized state.

After being resurrected by the "Silent Dead", the demonized state will still be maintained.

In other words, the devil has three lives and the third life is directly in an explosive state.

After entering the demonization, the demon who was immediately controlled and killed stood up again. At this time, the opponent's mind usuallyStop the machine and face a dilemma

Because even if you leave him alone, he will die soon. The double decay rate of Demonized and Silent Dead is very fast, so killing them again will be a waste of time.

But if you really just leave it alone and go around, you will be held down by the demon who has entered the demon state and beaten wildly. Because the demon knows that he will die soon, so he will stand and output like crazy. It was really unstoppable for a few seconds. After all, the characteristic of Beyond the Road is that the conditions for causing damage are harsh, but as long as the conditions are met, it will be the highest level numerically.

"Beyond Death" returns resistance. If you want to control him and wait until he dies, the control may be resisted, which will be very disgusting. As a melee profession, Demon Man's frankness is obviously much better than that of Demonologist. If he takes another round per second, too many skills will be wasted.

The greatest meaning of this entry is to lower one's intelligence and force the other party into a dilemma. As long as the opponent reacts quickly enough, the demon who can survive for five or six seconds standing up is actually not a big threat.

But usually players will be somewhat confused when they see the person who just fell in seconds stands up with full health. And at this moment of hesitation, the devil, who had been mentally prepared for a long time, had already finished his set.

In the real world, this ability to briefly resurrect after death is indeed useless.

The biggest meaning of it is probably to die together with the enemy who killed you. After all, players know the term "silent dead" to some extent. As long as they see a demon on the other side, they will doubt whether the opponent has brought this. characteristic.

But the aborigines of this world don’t know. Seeing the person who was killed standing up again can be somewhat unexpected. It can even act as a sneak attack.

Although this world actually has many resurrection abilities. But at least in this version, the conditions for resurrection are still relatively harsh, or the resurrection is incomplete.

The twilight path has the most resurrection paths, but they are a bit strange.

The preservationist can preserve the memories of others and implant them into the baby's body to play a role in rebirth, but it is only a partial memory and not the real soul; the amber craftsman can make it for himself It is similar to the Lich Phylactery, but currently it can only be used by specific dolls, golems or corpses, because they cannot make normal physical backups; the Necromancer can also pull up the dead, but can resurrect them. The dead are not only subject to the necromancer's orders, but are stripped of their path adaptability.

The most complete resurrection at present is the high-level ability of the path of devotion.

There is a ritual magic that can exchange one life for another. As long as the opponent's soul has not dissipated or been saved immediately, the priest can save the opponent through self-sacrifice. The specific performance is to Give your body to the other person. Rituals beyond the path have all kinds of messy possibilities, anything is possible.

The resurrection spell, which is held by every player in the healing profession and can even be used after a brief reading in the battle, actually does not exist in the plot, and it is impossible to hold it in the early stage..

This is a spell purely based on game mechanics. The evidence is that all NPCs that are killed by swords cannot be resurrected.

The above two characteristics are both beautiful in an ideal state, but in fact they are not very useful.

The only thing Aiwass can choose is the third one.

In other words, he was rushing to the third Aiwas to use Shadow Demon throughout the whole process, just to see if he could get this entry.

This is the best purple entry that a demonologist who has made a contract with the Shadow Demon can obtain in the first promotion ceremony

Shadow Incarnation Purple You Are the Vessel , also an incarnation. The shadow is no longer your enemy.

The effect of this entry is similar to the "Container of Burning and Glory", which is a two-in-one lower-level option. The difference is that this is a specialization characteristic that specifically strengthens a single attribute, so it is slightly stronger than an attribute that strengthens multiple attributes.

Its default effect is a combination of level 1 shadow affinity and level 1 dark container. But if in addition to this entry, you also have at least one level of dark container, you can use the ritual to convert its effect to two levels of shadow affinity; if you have at least one level of shadow affinity, you can convert it to two levels of shadow affinity. Dark container.

Its effect can be turned on or off. Attributes can be adjusted every new moon and full moon.

In other words, this is a specialization characteristic designed to compensate for weaknesses.

Because if you specialize in a pure attribute, you need both a container and an affinity entry for this attribute. In fact, this entry is not of much use to players. It mainly saves washing points. But for Aiwass who does not have washing points props, this entry can effectively solve the problem of wasted entries

< p>The current effect he has on Aiwass is to bring Aiwass's "Shadow Affinity" level to level two, and also add a level one container entry. This allows Aiwass to use Shadow Demon more conveniently, and also has the mana to create the "Field Card Shadow Vault"

In this case, no matter Aiwass gets the dark attribute "Pro" in the Transcendence Ritual next time "And" or "Container" entry, he can change the shadow affinity to level three. In this way, Aiwass can get rid of the wheelchair

It is best to get the dark container, so This feature can be used perfectly.

If the Shadow Demon was cultivated by Aiwass into a high-level Phantom Demon and sealed into the card, he would not need Shadow Affinity and would be able to get out of the wheelchair. At that point he can also turn his specialization into a container entry to add mana to himself.

And if he is preparing for a difficult battle and needs to specialize in Shadow Demon, he needs to increase the "Shadow Affinity" entry to increase the upper limit of combat ability. At that time, he can use Ritual to turn the "Dark Vessel" entry back.

Although it is only a purple entry, because of its flexibility, in theory it can even be regarded as adding a fourth-level basic entry

End of this chapter

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