Wednesday, April 20th.
Tengda Game Department.
Hu Xianbin was at his workstation, drinking tons of coffee while obsessed with the plot of "Struggle".
The research and development work of "Struggle" is carried out simultaneously. Ruan Guangjian's Halo Studio is still producing the original drawings of the characters. After Hu Xianbin confirms that there are no problems, they will be handed over to the outsourced art team for detailed construction. Model, and then let the actors go to the motion capture studio for motion capture...
And Hu Xianbin wants to finalize the script of the entire game as soon as possible.
This does not seem to be a particularly complicated matter. After all, Mr. Pei has given a clear outline of the story. However, after Hu Xianbin actually did it, he found that it was much more difficult than he imagined.
Although the main content is about topics that can be seen everywhere in real life such as going to school, taking exams, applying for jobs, getting married, and having children, it is precisely because they can be seen everywhere that there must be problems that vary from person to person.
There are billions of people in the world living completely different lives. The poor have their own miseries, and the rich have their own pitfalls. So what kind of case can we choose to be a good representative? What about the “poor” and “rich” classes?
Because the levels of society are complex, among the poor, some live in the mountains and ravines, some in the slums of the city; some have no clothes and no food to eat, and some have enough to eat. , but life is very difficult.
There are also big differences between the poor and the poor, and between the rich and the rich. Even if they are both poor, it is difficult to understand each other.
In this game, if you want to use individuals to represent the whole, it will particularly test the designer's ability.
If it goes astray, some people will definitely say "poor people are not like this at all", and the game will collapse from the root.
How to make the case universal and resonate with all walks of life while ensuring authenticity...
Hu Xianbin felt that he had received an unprecedented and difficult challenge.
Now that there is no Li Yada to pave the way for him, he can only rely on himself for everything, which is really stressful.
While he was pulling his hair and thinking, Min Jingchao came to the side and lightly knocked on his desk.
"GOG's activity plan has been released, do you want to take a look?"
Hu Xianbin shook his head: "I can't take care of that, you can figure it out. Anyway... "
He glanced at Li Yada's position subconsciously: "As long as Sister Li and Brother Bao don't raise any objections, there should be no big problem."
Min Jingchao nodded: "Well, I have already sent the plan to the group, but they didn’t say anything.”
Hu Xianbin: “That’s no problem.”
Min Jingchao also felt more at ease and returned to his own. Sit down at the workstation.
On the computer screen is a plan: GOG Creative Community.
GOG’s official website originally had an official forum, which was mainly for players to put forward opinions and feedback.It is also part of the TPDb website.
This time, Min Jingchao plans to open a new section called "Creative Community" on the forum, dedicated to collecting players' ideas for new heroes.
Of course, when designing this section, Min Jingchao always kept Mr. Pei’s teachings in mind.
“The creativity of most people may be a treasure, or it may be a cage.”
On the premise of fully respecting the creativity of players, we must also be wary of the possible “cage” effect and avoid The game becomes a stitch monster or a weirdo.
As a numerical designer, Min Jingchao has to check the numerical balance of this game, while Zhang Nan has to check the art style of this game.
But even so, with such a huge number of ideas, just screening and reviewing them is a troublesome task.
So, the designer’s job is to predict these troubles in advance and solve them mechanically.
Min Jingchao divided the creative community into several simple sections and designed a player pre-screening mechanism similar to likes to reduce the workload of designers on some low-level work as much as possible.
In Min Jingchao's conception, GOG's heroes can be roughly divided into three categories:
The first type is heroes who have purchased IP and can be reshaped directly according to the original image. , the skills will also be designed based on the story background of the original character;
The second type is heroes designed based on internal employees or related personnel with special contributions, such as Modeste;< /p>
The third type is the hero designed by the player.
The heroes designed by players are divided into two categories, one is focused on mechanics and gameplay, and the other is focused on appearance.
As there are specializations in the art industry, it is difficult for most players to take into account the hero's background, appearance, and specific skill mechanisms, let alone numerical balance.
So, these must be separated.
The creative community is divided into four sections: IP hero collection area, special contribution collection area, original mechanism collection area, and original appearance collection area.
In the IP hero collection area, the official will regularly publish pinned posts to announce the latest purchased IP characters, and then players can design skills based on the existing image and story background.
In the special contribution collection area, the deeds of some outstanding employees, partners or outstanding players will be written down, and then players will design based on the characteristics of these characters.
In the original mechanism collection area, players are only responsible for thinking about hero design solutions that are beneficial to the game mechanism. For example, if the current heroes lack a globally popular auxiliary, players only need to come up with a good hero mechanism, and other people or officials will complete the hero's original painting and story background.
The original appearance collection area is just the opposite. Players only need to post their own original drawings of heroes or written story backgrounds, and others or the official will design the skills.
All these sections have rich filtering and sorting functions.
For example, players can sort and browse the current suggestion posts based on different data such as popularity, posting time, and number of likes. For satisfactory designs, they can like, strongly recommend, like, or like. Step on and wait for the operation.
In this way, players can conduct a preliminary screening, and designs that are more popular among players can be prioritized for production.
Anyway, crowdfunding has already been done and the players are responsible for the design work, so let’s just wait a little longer and let them also be responsible for the work of screening creative ideas.
Of course, as a responsible company like Tenda, it will definitely not let players’ creativity go to waste.
In order to better stimulate the enthusiasm of players, Min Jingchao designed a very generous reward mechanism.
For all players:
After the new hero that players participated in the design is launched, the first skin will be 10% off, the second skin will be 50% off, and the third skin will be 20% off. You can enjoy it for a limited time of one month (from the date the skin goes on sale).
For active players in the forum (comprehensive judgment based on data such as login, likes, comments, etc.):
After the new hero that players participated in the design is online, active players in the forum can ignore the time limit and enjoy the above Discount.
Even if you are not currently an active player, you can enjoy these benefits again as long as you log in to the forum and participate in interactions to regain your status as an active player.
For excellent content producers (providing a large number of creative ideas with strong response, whether they are adopted or not):
No matter whether the ideas are adopted or not, you can enjoy 30% discount on the purchase of full skins Rights (the two discounts do not overlap, take the lowest discount);
If the idea is adopted, you can get 5% of the profit of the hero's skin as a reward, and the original idea will be permanently marked on the hero's details page The source's name or game ID. Players can choose a title after entering the game, similar to [Designer of Modeste].
Of course, players need to agree to some agreements before uploading their creative ideas to prevent possible copyright disputes.
Otherwise, it would be very embarrassing for Tenda to be blackmailed after adopting a certain design.
Overall, this feedback is very powerful.
Especially once the idea is adopted, you can get 5% of all skin profits. The more popular the hero is and the more skins are sold, the more money you will get.
Ideally, as long as players can design a hero that is fun enough and loved by most players, they can earn this 5% share for the rest of their lives.
Of course, this is only an ideal situation.
Even if there are more than 100 heroes in a few years, there will only be a few dozen such lucky players.
However, such generous rewards will attract talented players to rack their brains and participate in hero design.
Use 5% of the share to exchange for a hero character that is universally loved by players.At the same time, we also got the active participation of players, so this wave is not a loss.
Now Min Jingchao just wants to say one thing to Zhidou Company: "Come on, you have an iron liver, but the player's wisdom is endless!"
Confirm the plan again Afterwards, Min Jingchao sent the plan to Ma Yiqun.
Currently, the same group of people are in charge of the endpoint, the TPDb website, the game’s official website, forums, etc. They are all websites anyway, and they will eventually be integrated into the TPDb website. Unified production is the best option. OK
After the forum is ready and revised, this news will definitely cause an uproar among the player community!
Mr. Pei should also be pleased that we came up with such a good idea, right?
……
At the same time.
Pei Qian is worrying in the office.
He has no clue yet about the special task called "Learning Without End" in this cycle.
You can spend up to 8% of 20 million, which is 1.6 million, to invest in yourself and learn some knowledge. If the system determines that you have "succeeded in learning" during settlement, you are allowed to reduce or increase the system funds of 12.8 million.
But the premise is that it costs 1.6 million.
The less you spend, the less you end up cutting.
The reason why Pei Qian struggled for three weeks and was still undecided was mainly because he struggled with two points.
What course can cost 1.6 million in tuition within a few months?
If such a course existed, could I improve enough to be judged as "successful" by the system?
If the system determines that "nothing has been learned", it will only be equivalent to spending 1.6 million on a surprise attack. It will not have the effect of reducing system funds at all, and it will be of little significance.
Pei Qian has thought about many things, such as studying management, economics, foreign languages, and painting...
But after thinking about it, he still feels that it is not safe.
First of all, I am so busy now that I have time to take classes, but I may not have time to learn this knowledge thoroughly.
Secondly, even if you have time, your brain may not be able to keep up.
Finally, it is difficult to spend 1.6 million on a course that you have time and can learn; and you may not be able to learn enough useful knowledge on a method that can cost 1.6 million.
The system is a thief. Pei Qian wants to do something cool like "spend 1.6 million to buy a lesson." If he plays a word game, he will only get a blank look from the system.
This is really difficult.
As time passed day by day, Pei Qian felt that he could no longer delay. The further he delayed, the less time he would have for studying.
If you can’t think of a solution yourself, you can only ask others for help.
Who can I turn to for help?
Pei Qian thought for a while and thought he could ask Xiao Tang.
Among all Dihua employees, Xiao Tang’s level of Dihua should be the shallowest. At the same time, she also has a very strict tone and cannot say a word that should not be said. She is a good person.Candidate.
Thinking of this, Pei Qian sent a message to Tang Yishu and asked her to come to the office.
Soon, there was a knock on the door outside.
After entering the office, Tang Yishu spoke first: "Senior, we haven't found all the management training students yet..."
Pei Qian waved his hand: "We agreed that there will be no need until Saturday. I’m anxious. I want to ask you something else this time. Please give me some advice.”
“What do you think I need to learn most?”
Tang Yishu was stunned, blinked in confusion, and then said, "No, I don't know."
Pei Qian felt very sad.
He was a little disappointed with this answer.
Am I a perfect person in the eyes of everyone? Is there even no room for learning and progress?
Hey, the misunderstandings between people are really terrible!
Tang Yishu thought for a while and then said: "Senior, I don't know what you need to learn the most. I, I only know what you need to learn the least..."
Pei Qian : "Oh? What do I need to learn the least?"
Tang Yishu: "Games, game design."