Zhang Wan was stunned for a moment: "Mr. Pei, the cost price of 400 yuan is not necessary, and it is difficult to add this cost..."
Pei Qianyi frowned: "Can't we add it? How could it not be added? "
"Make the box larger, find a famous artist to design the shape, add a gold edge, and polish the texture of the material..."
p>“Weren’t you quite willing to spend money when you were building a shared phone booth? Why do you keep going back more and more?”
Zhang Wan was very ashamed to be criticized by Mr. Pei: “Okay Mr. Pei , then I will do as you said."
He Desheng's expression became very exciting.
He originally thought that Mr. Pei would not be optimistic about this project, but Mr. Pei not only quadrupled the money to be invested, but also raised the price of this thing from 260 to 488!
No matter from any angle, this thing is not worth that much money at all!
He Desheng felt that this thing was at best a boring gadget. If it sold for forty or fifty yuan, maybe someone would buy it and take it home to play with.
But selling for 488...
Who will buy it?
Although this thing has a unique shape, it is not particularly beautiful, nor is it interesting. Except for people like Mr. Ma who have strange ideas, no one will be free to argue with it for several hours, right?
Even if there were some boring rich people in the world, it would be impossible to sell 20,000 units!
If it cannot be sold after mass production and it is all backlogged in the warehouse, isn't this a pure loss?
He Desheng originally wanted to say something, but then he thought, since Mr. Pei has spoken, there must be a way.
So, don’t talk too much, watch and learn.
Pei Qian patted Zhang Wan on the shoulder, the admiration on his face was beyond words.
Great!
It seems that the previous shared phone booth was just a misunderstanding. This great inventor Zhang Wang is still very trustworthy!
If there are ten more unsold inventions like this, Mr. Pei can easily lose 80 million, and it also takes up space in the warehouse. It is so comfortable!
……
……
May 13, Friday.
Tengda Game Department.
Hu Xianbin raised his head and drank the coffee in the cup, and continued to work hard.
Tengda's game department is now divided into two teams. Hu Xianbin leads a group of people to develop "Struggle", while Min Jingchao leads another group of people to operate GOG and compete with ioi.
There is a clear difference between the painting styles of the two sides.
On Min Jingchao's side, there were heated discussions about various heroes every day, and the atmosphere was very lively; while on Hu Xianbin's side, everyone was dull.
The main reason is that the development difficulty of "Struggle" itself is already very difficult. During the development process, I also felt that various scars were exposed and my soul was seriously hurt. This angerThe atmosphere cannot be active.
Hu Xianbin’s game script is still being improved and has not been completely finalized, but the original paintings of all game characters have basically been completed.
I have to say that Boss Ruan is extremely efficient.
Hu Xianbin saved the document and then opened the album that Ruan Guangjian sent a few minutes ago.
It’s just that after looking at them one by one, the more I looked at them, the more confused I became.
The characters in these games include poor protagonists, rich protagonists, poor parents, rich parents, poor bosses, rich bosses, and so on.
Because the actors were selected first and then the original paintings were drawn, so according to the original plan, a little beautification and modification should be done based on the actors' appearance.
However, the original paintings now handed over to Hu Xianbin feel like they were made with too much force.
All of these images use more exaggerated and extreme expressions, and some characters are even drawn in very weird ways.
For example, the poor family is all overweight. What is particularly exaggerated is the mother of the poor family, whose body size is almost 300 pounds.
The motion capture actors are obviously not that fat, and some special methods may be needed to simulate this excessive obesity state during motion capture.
In addition, the rich protagonist is a bit too handsome, just like the super stars in Europe and the United States, and his whole person is as glamorous.
The poor protagonist is not only mediocre in appearance, but there is obvious flattery in his expression, and there seems to be a trace of resentment hidden in him.
These two expressions are forcibly combined on the face of the poor protagonist, and they are so clear that people will instinctively feel uncomfortable.
In other words, Ruan Guangjian almost clearly writes the deep qualities of these characters on his face.
After receiving these original paintings, Hu Xianbin’s first feeling was that something was wrong.
He was a little confused, how could Mr. Ruan Guangjian make such a low-level mistake?
As a result, Ruan Guangjian said that this was all requested by Mr. Pei.
So Hu Xianbin immediately began to wonder if there was any deep meaning in it.
"The disadvantage is that it will reduce the realism of the game."
"The advantage...the more bizarre painting style and characters will highlight the character's characteristics and deepen the player's impression?"< /p>
“Can the facial makeup image play a symbolic role and make it easier to highlight the theme?”
“Is there anything else...I can’t seem to think of it.”
p>
Hu Xianbin tried his best to interpret it. Although he could interpret something, he didn't think it was particularly convincing.
Considering that the development tasks of "Struggle" are very heavy and there is not much time for an in-depth interpretation, Hu Xianbin had to give up for the time being.
Anyway, everything will be revealed when the game is released.
Check all the original paintings and prepare to hand them over to outsourcing to make models.At the same time, you can also arrange for motion capture actors to start performing motion capture performances.
After simply smoothing out his next work, Hu Xianbin once again focused all his energy on the game script.
During the process of writing the script, Hu Xianbin encountered a very serious problem that had been bothering him for two days.
It’s amazing to say that he actually encountered a numerical problem in this game.
It stands to reason that this game has no numerical problems, but it just magically appeared.
Everything goes well for the rich version, but the problem lies with the poor version.
According to Mr. Pei’s request, the poor version has only one ending, which is to let the cycle of poverty continue forever.
Originally, Hu Xianbin didn’t think there was any problem. This was very logical, but the problem was that the game must explain the wealth obtained by the rich protagonist and the poor protagonist.
How much money the poor have in their hands, how much money they need to maintain basic living, and how much salary they can earn after working must have a rough figure, otherwise there will definitely be criticism from players.
If at a joint point, the plot arranges that the poor do not have enough money, which ultimately leads to the ending of a vicious cycle, then you have to find a way to ensure that the poor players do not have enough money.
But Hu Xianbin calculated over and over again. Theoretically speaking, the poor protagonist has more money than imagined, so he should not end up in such a miserable ending.
In the poor route, players also have to make many choices, some with high income and some with low income, but even if they completely choose the high-income option, they will still end up in the cycle of poverty in the end.
But from the data point of view, after choosing all the correct options, the poor should be much richer than his parents and live a much happier life.
The ending cannot be changed because President Pei has already decided it.
So a contradiction arises: if this continues, the rationality of the game will be lost.
As a story-focused game, if the rationality of the game collapses, it will be all over, and both word-of-mouth and sales will collapse.
So, Hu Xianbin felt like he was facing a formidable enemy and felt that he had to solve this problem in order to be at ease.
After thinking about it for a while, I still have no clue.
Hu Xianbin opened the original painting of the character again and flipped through it aimlessly, wondering if he could find some inspiration from it.
The rich protagonist is in a shiny suit and leather shoes. At first glance, he looks like an upper class person who lives a carefree life. The special golden logo on the wrist of the suit is very eye-catching, and it is obviously a luxury brand.
Two pure gold uppercase Ls are spliced together in a centrally symmetrical manner, and at the same time artistically exaggerated, which looks very design-rich.
Hu Xianbin didn't pay attention and continued to flip through it, and found the original painting of the poor after going to work.
The poor man after work holds a black briefcase under his arm. If you look closely, you will find that the logo is faintly exposed on the briefcase. The sameIt's two solid gold uppercase L's.
Hu Xianbin seemed to have caught something, and he turned forward again and saw the shoes worn by poor people in college.
The shoes also have this logo.
Hu Xianbin continued to look back and found that almost 60 to 70% of the people in the original paintings had this logo on their clothes.
All the rich have this logo, but among the poor, only those with better economic conditions have this logo.
This is very reasonable. After all, it is impossible for poor people with low income to afford such a luxury brand.
Hu Xianbin can roughly guess what Ruan Guangjian was thinking when he was creating.
These motion capture actors wore everyday clothes when taking pictures. The clothes in the original paintings were redesigned by Mr. Ruan based on the wealth class of these characters.
In order to highlight the characteristics of the rich, it is obviously necessary to use some luxury brands.
So, Ruan Guangjian made up a fictional brand based on existing luxury goods as a decoration for the characters in these original paintings.
As for why there is only one brand...it is obviously because there is no point in drawing one more brand.
Players’ memory is limited when playing games. If there are two brands, players may not be able to remember them and may get confused.
So, based on the principle of simplicity and practicality, it is enough to have only one brand of clothes in the game: the brand marked with two golden L letter logos is a luxury brand, while the others without logos are Cheap no-name brand.
This is a very normal and natural design. Ruan Guangjian probably didn’t think that much when he was painting.
But looking at these pictures, Hu Xianbin suddenly caught a hint of inspiration.
His original intention is to find rationality for the poor to spend all their money.
According to Hu Xianbin’s previous calculations, if you only purchase daily necessities and affordable goods, and make most of the right choices in the game, the poor will definitely be able to save their wages and improve their lives.
But in order to achieve the ending of the poverty cycle designated by President Pei, the poor must be forced to spend the money.
Now, it makes sense.
These are luxury bags, shoes, clothes, jewelry, cosmetics, etc.
After buying these things, my salary will naturally not be enough!
Hu Xianbin let out a sigh of relief and finally patched the loopholes in the game.
There shouldn’t be any players finding fault now, right?
Hu Xianbin added the cost of these luxuries and found that the originally estimated wealth of the poor was not enough. Not only was there not a penny left, but it was also enough to carry debts.
"Okay, perfect solution!" Hu Xianbin clapped his hands excitedly.
Although this approach seems a bit sloppy, the rationality of the game is successfully solved.
He didn’t think much about it. After all, this was not the core content of the game. It only represented the poor and poor people.Just a detail in the life of the rich.
Players will probably not even notice this.