Because of the realistic themes, materials can be taken from anywhere in reality. How the rich live in the United States, how the poor live, you can get a lot of details by just looking up the information, and when you put it into the game, it will be particularly rich.
In short, there are currently two voices arguing endlessly on the Internet. There are obviously many players who are stung and disgusted by this game, but there are also many die-hard Tenda fans who are trying to make up for it. Although there are few people, the voices are Big, no one on either side can convince the other.
Pei Qian knows very well that this is a turning point and must not be taken lightly!
Many previous games have successfully achieved this step, but as soon as Qiao Laoshi's video interpretation came out, the situation reversed instantly, and the previous debate only increased the popularity.
Therefore, Pei Qian must not allow this to happen!
If you can see the philosophy of life from "Struggle", I don't care about that. After all, "Struggle" is just a mirror, completely based on real life. Players can always analyze real life. Come up with some content.
But your analysis is analysis, don’t brag, don’t buy!
Before, Pei Qian had taken the opportunity of the Panic Hostel to think of a way to "seal" Qiao Laoshi.
Pei Qian said at the time that if he wanted to find what was really lacking in the Panic Hostel video, he would have to give up the video series "The Work of the Gods" and not use it to interpret "Struggle".
Looking at Qiao Liang’s attitude, he seemed to accept it.
Of course, as a prudent person, Pei Qian will not relax his vigilance against any possibility.
What if Qiao Laoshi becomes indignant after seeing the debate on the Internet and can't bear it anymore, and resolutely gives up looking for what was missing in the previous video, breaks through the seal, and publishes another issue of the god-like work to explain "Struggle"?
Isn’t that a lie?
Pei Qian will never allow this to happen.
So, Pei Qian had already thought about it and he wanted to strike first.
Take Qiao Laoshi’s path and leave Qiao Laoshi with no way to go!
......
At the same time, Qiao Liang also cleared "Struggle" in Moyu Internet Cafe.
Although I am currently busy working with Feihuang Studio on a video exposing the formaldehyde room in the housing group, I still have to find time to play Mr. Pei’s new game when it is released.
Qiao Liang has been waiting for this game for half a year.
The video of "The Legend of the Gods" has not been updated for half a year.
It’s not that he doesn’t want to make game videos from other companies. There are so many good games in the world. Not only domestic stand-alone games, but also foreign stand-alone games. If you want to make videos, you can always find materials. of.
But Qiao Liang just feels that although the 3A masterpieces of other game companies are good, they always feel tasteless!
As for what this smell is? I really can’t tell.
Because these foreign companies are worthy of listingThere are two types of games in "The Work of the Gods":
The first type attracted much attention before its release, received rave reviews when it was released, and became a classic and enduring after its release;
The second type is one that attracted much attention before its release. It received rave reviews when it was released, but the popularity gradually faded away after its release.
As for the worse games, they are highly hyped before release and are greatly disappointed after release. Such games are even less qualified to be included in "The Work of the Gods".
In short, those successful foreign 3A masterpieces basically attracted much attention from publicity to release and succeeded naturally.
What is missing?
Qiao Liang felt that it lacked a sense of reversal and expectation.
A game has attracted much attention since its promotion. Everyone knows that it is a good game. Most people can analyze what is good about it. At this time, it is always difficult to do video interpretation. It doesn't feel interesting.
Nothing new and not special enough.
On the other hand, Mr. Pei’s games were all controversial when they were first released. However, after digging out the deep meaning and interpreting them, they were able to instantly reverse the entire public opinion, and all shortcomings turned into advantages.
This sense of reversal and expectation is what Qiao Liang cares about most!
He also tried to make successful foreign games, but he always felt that they lacked the flavor and did not have the unique excitement that belongs to Mr. Pei.
So, Qiao Liang, who regards "The Work of the Gods" as the most precious brand, does not want to use some "looking good" videos to make up the numbers. This has little to do with the quality of the game and has to do with the interpretation of the video. The method matters a lot.
It doesn’t mean that a good game will make a good video.
So, this matter has been put on hold.
However, seeing the game "Struggle" and the fierce debate on the Internet, Qiao Liang suddenly burst out with creative enthusiasm again!
Use the series of video interpretations of "The Work of the Gods" to turn all shortcomings into advantages. This is your mission!
If the current core players of Tenda Games are all brain monsters, and they will have a halo when looking at Tenda games, then Qiao Liang is obviously the strongest among the brain monsters.
After playing the game "Struggle", he also had a lot to say.
However, I fell into hesitation again. This hesitation mainly comes from three aspects.
First of all, the analyzable content of the game "Struggle" is too complicated and not as clear as "Return to the Shore".
Qiao Liang thought about it casually and came up with at least ten points that could be analyzed, such as wealth, the gap between rich and poor, the chicken soup of struggle, the importance of education, exploitation and hatred between classes, rich Why don't people eat minced meat...
But these questions seem too loose.
The game "Struggle" feels to Qiao Liang like a mirror, showing the cruelty of reality, but without any clear expression.
It seems that the theme and focus cannot be found.
Of course, there seems to be no problem with just a mirror. As a reality-themed game, sharply exposing reality itself is also meaningful. But for Qiao Liang, how to make this video?
Explain all the key points? That's not so much an analysis of the game as it is an analysis of reality, lacking a good theme and entry point.
This video was very difficult to make.
Secondly, Mr. Pei said that if you want to find what is missing in the video of Panic Hostel, you must give up "The Work of the Gods" and give up explaining "Struggle". If you don't listen, then The chance to find the video issue of The Hostel will most likely be lost forever.
Finally, he is still busy working with Feihuang Studio to produce a video exposing the formaldehyde room in the housing group.
If you just want to try out the game, you can take some time. But making two videos at the same time is equivalent to doing two things at the same time, and neither side can devote 100% of their energy.
So, Qiao Liang fell into a dilemma.
In the past, when Mr. Pei’s games came out, he would quickly accumulate a large amount of material, and he would quickly come up with a video.
But this time, I felt very frustrated and felt that I was not prepared enough.
Qiao Liang planned to read the comments on the Internet, maybe he could get some materials and inspiration.
Whether it is criticism or appreciation of "Struggle", he can better understand the meaning of this game. After all, everyone has different experiences, and the content he sees when playing "Struggle" is also different. .
However, after reading some mixed reviews from players, Qiao Liang suddenly discovered something that shocked him.
The official Weibo of Tenda Games posted a long Weibo about "Struggle"!
""Struggle" is a realistic-themed game. It is like a mirror, reflecting all aspects of real life. The game itself does not have a clear theme. The designer's purpose is to make everyone Every player can see different content from the game."
"Everyone is welcome to actively interpret the meaning contained in the game, such as: the meaning of education, class solidification, the nature of exploitation and poverty... …"
"The official will continue to pay attention, and the excellent answer content will be selected and receive a surprise reward of free purchase of three games: "Game Maker", "Return to the Shore", and "Struggle"! "
Not long after this Weibo was posted, players have already begun to participate enthusiastically!
Although the game "Struggle" still has great controversy on the Internet, after all, there are many die-hard fans. They have been working hard to think about the connotation of this game, and now they see such generous rewards. , the enthusiasm for participation was fully mobilized!
There are even comments from players that have been selected by the official.
“What impressed me deeply is that the poor and the rich in the game have actually become two highly separated groups.is incomprehensible. Just like the rich version of the protagonist thinks, 'Why don't you have time to spend with your children? How can you be busier than the CEO no matter how busy you are?' But the poor version of the story tells us that many poor people are indeed busier than the CEO because the CEO can arrange his own time. , but the poor cannot. They have to work for more than ten hours every day, and they will fall into the abyss if they relax even a little bit. The tragedy of the rich protagonist is precisely because he never understands what kind of life the real poor live..."
This long comment was selected and forwarded by the official Weibo, and received
Qiao Liang was so angry that she almost cursed.
Are you trying to steal your job from me?
What a waste of material!
A lot of connotations can be expressed more easily in a certain way. .
Qiao Liang is very good at this when making videos. He first sets up suspense, lays out the clues, tells the truth, and finally reveals the truth.
The official current activity is like extracting the outline of a wonderful long story and spreading it out in front of the readers.
Many things need to be laid out for a long time before they can be read directly. What’s the point of throwing out a story summary?
But the official approach now is to encourage all players to search for these points in the game and then throw them out!
Players have already seen these contents. If Qiao Liang uses these materials to make videos, the feeling will be completely different.
Players have already been spoiled. As soon as you open your mouth, many people will know. You already know what you are going to talk about, how can you still play?
What’s even more outrageous is that the official Weibo directly said: ""Struggle" is a mirror and has no clear theme. . ”
Doesn’t this sentence officially confirm that “Struggle” has no theme?
Then if Qiao Liang finds a suitable theme and puts it into the video, Doesn't it conflict with the official definition and prove that he is over-interpreting it?
Multiple blows from Mr. Pei have left Qiao Liang in a state of confusion.
Interpretation of "Struggle". Many roads were blocked by the masses mobilized by President Pei!