The barrage audience laughed at him.
"It's so funny, Lao Qiao is like a food critic who feels good about himself. He insists on trying to cook by himself, and the result is like this."
"People still can't be too confident. Why do you think you can be an independent game producer? Don't you have any idea?"
"I can see that Chaolu Game Editor is more difficult than the official editor It has indeed dropped a bit, but it is still not something someone with Qiao Laoshi’s IQ can control.”
Qiao Liang defended himself very unconvincingly: “Just wait, I will do it after the broadcast.” I will work hard on this editor secretly, and one day I will blind your eyes with the finished game."
"However, my failure today at least proves one thing, that is, independent game producers do. It’s not easy.”
“Every trash game you see may have gathered the efforts of a group of people.”
“Of course, trash games should be criticized. It’s okay to criticize, but everyone should also properly support the fruits of independent game producers’ efforts and see more of their excellence.”
“That’s a good thing to say, but you can’t see it on paper. Qian, I know this must be done.”
“You can criticize any game unscrupulously from the perspective of a player. Only a real designer can understand the difficulty of this.”
Qiao Liang recalled the process of trying to make a game. In fact, at first he just wanted to make a wolf that could eat sheep, but then he found that he encountered a small problem, that is, he did not know how to increase the attack of the wolf. action.
This small problem was solved quickly, but after solving it, new problems were discovered.
For example, within what range does this wolf make an attack? Should there be blood spraying out after making the action? Should we do more attack actions to make them more realistic? What should we do if the wolf's attack actions do not coordinate well with the sheep, causing air bites or mold penetration?
There are a lot of problems like this. If you want to implement a very simple function in the game, there is a huge amount of design behind it.
It’s like cooking.
It is easy for diners to taste a dish as salty or bland, but for chefs, the final taste of a dish may be completed through more than a dozen different processes, and any one Problems in the process may cause the final result to deviate greatly from your expectations.
The difficulty of this is incomprehensible to those who have never actually cooked.
Qiao Liang discovered that this editor had an unexpected benefit, which was that it allowed ordinary players to experience the daily work of game designers.
Because the original official editor was not open to everyone, there was a certain threshold. And most players basically don’t deliberately download the official game editor, so they have really experienced it.There are still only a few players making games.
However, the Chaolu Game Editor is built into the Chaolu Game Platform. The initial program is actually not large, but it contains a large number of plug-in packages and resource packages.
Many players will try out the editor function when opening the Chaolu game platform out of curiosity. Those like Qiao Liang who have only tried it briefly can at least understand the difficulty of game production.
And those who are truly talented and fall in love with game design can continue to download new program packages and resource packages. If you continue to improve your design level through self-study, maybe one day in the future, another excellent independent game producer will appear.
After reading the Chaolu Game Editor, Qiao Liang looked at "Muli" that he had been waiting for for a long time.
The game "Muli" has experienced a big delay, but when the delay was announced, the official made it very clear that this time some modifications would be made for the new editor, and explained New game content will be added.
So although the players are unhappy, they are still full of expectations.
After all, there is a saying that no one will remember a garbage game that was released on time.
Unless this garbage game has enough bugs to become a meme.
Of course, this is just a joke. But there is no problem. If a game is released one or two months earlier or one or two months later, the impact is not big. The key lies in the quality of the game.
Qiao Liang had already purchased and downloaded "Shuli" and entered the game directly.
......
The game opens with a promotional animation, which is not fundamentally different from the promotional animation released during the previous warm-up, but the details are more refined.
The last scene is still the old Taoist priest picking up the baby in the monster village, turning around and leaving, and the raging flames ignited, burning everything.
The camera turns and officially enters the game plot.
A young man carrying a sword faced. Kowtow a few times at an unmarked grave next to a hut in the mountains.
Obviously according to the development of the plot, the old Taoist priest took the child to the mountains to teach him martial arts. At this time, the old Taoist priest had already gone west, and the young man was going down the mountain to kill the demons.
Then entering the early novice guidance stage, Qiao Liang found that he could control the protagonist to move, attack, use some simple spells or pick up items.
Players can enter the small hut and pick up some props.
You can also go to the surrounding open space to drive a dozen wooden stakes or perform various operations in the novice guide.
While doing this, the young man’s ears would also recall the old Taoist priest’s instructions.
"The four schools of Confucianism, Buddhism, and Taoism each have their own strengths. Even if you learn from me, you don't have to stick to Taoist methods. As long as the four Taoist magical powers can save the people of the world, they can all be used. ”
"The world is in chaos, and demons are causing harm to the world. It is our duty to exterminate the demons, defend the law, and save the common people, so that all the people in the world will no longer suffer the pain of exile. So that knowledgeable people will no longer lament the sorrow of death."
"Man follows the earth, the earth follows the sky, heaven follows the Tao, and the Tao follows nature."
"The road is at your own feet. How to walk, remember, think twice before you act."
After some simple learning and familiarity, the boy went down the mountain. Qiao Liang also officially began his journey of suffering.
......
Although "Muli" has released some trial videos before, Qiao Liang still thinks that this is just a version of "Return to the Shore" with a changed background.
After all, the feeling of suffering given by the entire combat system is very similar to that of "Return to the Shore".
But after playing, Qiao Liang discovered that there was actually a big difference between the two.
"Muli" is not a parody of "Return to the Shore", it has its own design concept in it.
In the plot of "Muli", the protagonist will receive the inheritance of Confucianism, Taoism, Buddhism and military strategism. Each system will give the protagonist powerful abilities beyond the basic combat system.
The basic combat system is similar to "Return to the Shore". Various weapons such as swords, guns, swords and halberds have different uses. It is certainly a kind of success to rely purely on polishing your own operating skills and skillfully using various weapons to pass the level. How to play. But if the powerful capabilities of four different systems are used, it can have an even more powerful effect.
Although the four systems can all improve player attributes, they each have their own characteristics.
For example, Taoism is suitable for players who are fully prepared before the battle and pursue maximum improvement.
The Buddha's Law provides a permanent buff effect, which is suitable for lazy people.
Confucianism can target the enemy's weaknesses and is the best choice for speedrunning. Only boss players with superb operations can maximize its effectiveness.
The Law of War is a very versatile effect, suitable for players who are just getting started. You can prepare for battle in advance, and you can also improve the group gain effect when going online or summoning NPCs. It is a no-brainer choice for novices.
This reflects that the design concept of "Muli" is fundamentally different from that of "Return to the Shore".
"Muli" allows players to reduce the difficulty of the game through a variety of rich game mechanisms and skill combinations, and even achieve the effect of mowing grass in some key battles of the week, and can pass the level without thinking.
Of course, the premise is a very deep understanding of the game mechanics.
It doesn’t matter if the player doesn’t like to study the game’s combat mechanism in “Return to the Shore”. As long as you die a few times, practice will make perfect.
But in "Muli", if the player refuses to learn the game mechanics and insists on using his body to fight monsters, then the final outcome will probably be quite tragic.
Of course it’s hard to say which one of these two designs is better. We can only say that they target different groups of players and focus on different game fun..
In addition, there were rumors that "Muli" may adopt a level-style layout. This once seemed to be a solution for the design team, but this solution obviously did not carry over to the official game.
"Muli", like "Return to the Shore", is still a seamless large map, and the various scenes are closely connected. There will be no blunt operation like switching levels.
The player plays this young man and travels around, and will come to many different scenes during the game.
For example, on the northern border, the protagonist will participate in the battlefield between the Central Plains army and the foreign cavalry.
You will also experience the scenes of countless pagodas collapsing instantly and soldiers destroying Buddhas.
In addition, you will enter the heavily guarded imperial city, have conversations with several important figures in the current plot, and choose to support one of the princes to become the new emperor.
All these scenes are connected to each other, and each scene has a magic circle for players to teleport between different scenes.
In this way, a miniature version of the fictional world is built in the game.
Of course, the earliest project team of "Muli" wanted to make it into a level form. This statement is not groundless. Yan Qi did have such a plan at the beginning.
Because of such a seamless large map and level mode, these two approaches actually have their own advantages and disadvantages.
Because the game mechanism of "Muli" also includes a grinding gameplay, players may repeatedly experience battles in a certain area to obtain certain props or resources that they most urgently need.
At this time, it will be more convenient to use levels to create.
However, after Yan Qi thought about it again, he felt that the level mode still weakened the player's sense of immersion in the game too much, so he decided to put more effort into achieving the same effect on a seamless large map.
To put it simply, players can use special props or talismans to temporarily change the state of a certain area, allowing them to return to a special time node and re-participate in a specific battle, thus Get relevant rewards again.
The identity of the entire seamless world will still change according to the progress of the plot.
Although this approach is not perfect, it at least combines the seamless map with the level mode as much as possible, creating a swipe-swipe gameplay on the seamless map.