In the process of the game, there are actually not many plots, but every plot is very important.
The game "Muli" has several endings.
First of all, within the imperial city, players can choose to support different princes and give advice when the prince makes a certain decision.
The choices made by these princes and the suggestions given by the protagonist are directly related to the following plot.
For example, when aliens invade, different princes will have different choices, and the protagonist can participate in the battle at different stages of the alien invasion.
The earlier you go, the more likely you are to expel the aliens and reduce the number of civilians being massacred, but you may not have time to resolve the internal conflicts in the Central Plains.
If the internal conflicts in the Central Plains region are resolved first, such as participating in the operation to exterminate the Buddha, or helping the monks escape, and delaying time, it may cause the situation on the alien border battlefield to change.
In addition, players will also have close contact with the four Confucian, Taoist, Buddhist and military strategists. Choosing to help them will gain resources and help from them, but it will also arouse the hatred of hostile forces.
Players have to constantly make choices at some key nodes during the game. It is not only the question of choosing A or B, but also the timing of making the choice. The various paths are intricate and complicated. Any movement of the whole body may affect the final outcome.
It should be difficult for players to understand it in one game, but this game was originally designed for multiple weekends. In multiple games, players can experience different story endings and respond accordingly. Develop your own character to experience different combat modes.
The arrangement of this plot mode is fundamentally different from "Return to the Shore".
"Return to the Shore" actually has only one main line. Although players can also get different endings, generally speaking, they don't need to make too many choices, and it is more about feeling the original experience that the game brings to them. emotions.
But "Muli" is more like a world that is constantly changing dynamically. Every choice made by the player will have an impact on most areas in the world.
Perhaps the final ending will not make the players feel so deep and intense, but players can indeed feel that their every move affects the world, and the final outcome is a series of their own choices. Ultimately forged.
......
Qiao Liang was furious for several hours, but he was still unsatisfied.
"This game is really fun. It is very different from "Return to the Shore". It's worth waiting for me for so long."
"The key is that this game is very good. It perfectly integrates game mechanics and cultural background, making people feel no sense of contradiction.”
“Mr. Pei’s decision to invest in this game was really far-sighted at the time. The producer is still making mobile games. Who would have thought that he could make such a high-quality stand-alone game? ”
"The key is that this game can be played again and again. I really can't resist this kind of random gameplay."
"I won't say anything else, this game has at least 300 hours to play!"< /p>
"What, the new issue of Gods of God?"
"Let's forget about that for now. I want to take a good rest recently and relive the fun of the game."< /p>
Qiao Liang ignored the barrage's request for him to publish a new issue of "Feng Shen" to interpret "Mu Li" because he had an inexplicable urge to disband and return to his fields.
The anti-Tengda alliance has fallen. Tenda Group has won a big victory, and Tenda Games has too many good games, one after another, and he even feels that he can't do it.
And Qiao Liang feels that as a game review UP host, after the 10th issue of "Feng Shen" was released and profoundly affected the battle situation between Tenda Group and the Anti-Tengda Alliance, his career seems to have also changed. Having reached the peak, there is no room or room left to go further.
Now, he wants to be a simple game player, put aside those complicated analyses, put down those profound connotations, and feel the original fun that the game brings to him.
This should be regarded as a return to nature in a sense.
After the game experience of "Muli" came to an end, Qiao Liang finally opened GOG, which he had not logged in for some time.
He wanted to see what this game would look like after a major update and the successful merger with ioi.
I have to say that the two games The most successful MOBA game on the market has been merged. Only Mr. Pei has this kind of imagination and courage.
Since the news was released, many players have expressed concerns about it, and Qiao Liang is no exception, fearing that this change will accidentally destroy two games at the same time.
But Mr. Pei seems to be very determined about the merger and has been firmly promoting it. The current situation is a one-and-done deal. There should be no turning back whether it is good or bad.
Login to GOG again, Qiao Liang feels that this game is both familiar and unfamiliar to him.
It feels familiar because the overall interface style has not changed much. The unfamiliarity is because some small modifications have been made in some details. These modifications are the kind that can be adapted to at a glance, and even some careless people will not notice. But it does bring huge changes to the revised GOG.
Entering a pleasant match, Qiao Liang happily locked the Wind Moker, and then happily ended the game with a record of 0-11.
“It doesn’t seem to have changed much.”
“There were three ioi heroes in the game just now, but I don’t know why I didn’t feel any violation at all. Feeling."
"It's like GOG has released a new hero."
"The map seems to be a slight compromise between the two games.The former GOG map was too small, and the ioi map was too big. Now that I've made a compromise, I think it's quite suitable. ”
“Some map mechanisms in the game have also been slightly changed, but I don’t think there is anything wrong. ”
“There is no big sense of disobedience, it’s outrageous! ”
Before entering the game, Qiao Liang had imagined two possible situations.
The first one is that the game changes are not very successful, and the differences between splicing and fragmentation can be clearly seen. Traces. There is a forced softness and a nondescript feeling.
The second type is that the game changes are less obvious, but the entire game mechanism has changed dramatically and it has become a completely new game. . A lot of game content had to be learned from scratch and slowly adapted.
But what he didn’t expect was that the two games were perfectly integrated and so natural. , as if they should be like this.
If you have never played these two games, you may think that both GOG and ioi games are separated from this game.
This is really amazing!
If you think about it carefully, this situation can barely be explained.
In fact, GOG and The difference between the two games of ioi is quite obvious, and it is this difference that allowed GOG to achieve overtaking in corners with a series of strategies and means.
But after that, ioi. The game has been adjusted and modified several times, and the core of the game is constantly moving closer to GOG. The fact that the FV team was able to achieve results in the ioi world competition by relying on GPL routines and playing methods shows that the two have already emerged. A certain form of convergence.
With the continuous development of the two games, this trend is constantly strengthening in order to provide players with a better gaming experience.
Of course, Zhidou Company didn’t want to admit this, so they made some changes, especially in terms of the picture style and some details, which were deliberately different from GOG.
But in the end, these changes were in vain.
So with the joint efforts of the GOG project team and the designer team at Zhitou Company, and after a large number of test feedback and adjustments from professional players, the merger of the two games was finally completed.
After the merger, we also considered the players’ feelings and tried not to make too many changes to make it easier for players to get started.
Now it is finally released for ordinary players. Players can also experience it, and it is obvious that this change has received unanimous satisfaction from professional players to designers.
This feels a bit like some players returning to the game after a year.
The content of the game has indeed changed a lot, and there are many new heroes that I have never seen before, but as long as I play two games, the familiar feeling will slowly emerge and I will get used to it quickly
p>
Qiao Liang couldn't help but sigh: "It turns out thatI really succeeded in merging the two games. I can't think of any other words other than awesome. ”
“And this merger is equivalent to two games, both of which have undergone several major version updates and hundreds of new heroes. These new game contents are enough to keep playing for a year, and it feels like I have returned to the feeling I had when I first came into contact with MOBA games. ”
“No wonder Mr. Pei is so determined and even formulated rectification plans for the two major leagues. It is obviously because he is full of confidence in this merger. ”
These two games have changed. The corresponding World Championship and the entire league system will naturally change.
Before, the FV team was still very entangled, whether to transform from ioi With GOG, you don’t have to worry about everything anymore.
This year’s competition will continue as usual. After all, these players have been playing the old version for a year, and they suddenly made drastic changes. It's a bit unfair to them.
But starting from next year, the two leagues will merge into one league.
Of course, it is difficult to say which GOG team will be compared after the merger. If there is an advantage, the ioi team has an advantage. Everyone has to learn each other's heroes, the changed game mechanics and new play styles.
In the process, some players may learn. If you don't adapt, a new group of talented players may emerge.
But this change is also the fun of MOBA competitive games.
For GOG players, competition. Of course it is intense, but it also means that the entire league will attract more attention and there will be more players in the game.
And in this competition, they feel that they are themselves. It will be more advantageous.
It is not a loss for ioi players. After all, this game has been getting worse and worse, and it is even about to be merged into the Asian server. The value of the league continues to decline, and they are faced with it. The issue is not whether it is competitive, but whether the league can continue to be run, and whether they have commercial value as players.
Many games were once a hit, but professional players are still young after all. Fuck, once the game declines, the careers of these players will also be over.
Now that the two games are merging, although they will be under tremendous pressure and challenges, at least they are strong. People. The weak ones are left to be eliminated, instead of losing their jobs as the game declines.
And for the audience, this is also a good thing, it means. As the entire league becomes more popular and has a higher economic level, it can provide more exciting games and gain higher attention.
In short, this is a difficult choice, accompanied by huge challenges. Risk.
But Tenda Game Department still managed it in this miraculous way despite huge pressure and incomprehension!
Once successful, the previous problems will naturally cease to exist, and there will only be countless benefits!